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  2. Converse (brand) - Wikipedia

    en.wikipedia.org/wiki/Converse_(brand)

    Converse (/ ˈ k ɒ n v ər s /) is an American lifestyle brand that markets, distributes, and licenses footwear, apparel, and accessories.Founded by Marquis Mills Converse in 1908 as the Converse Rubber Shoe Company in Malden, Massachusetts, it has been acquired by several companies before becoming a subsidiary of Nike, Inc. in 2003.

  3. David Baszucki - Wikipedia

    en.wikipedia.org/wiki/David_Baszucki

    Baszucki owns a roughly 13% stake in the Roblox Corporation, the company that owns Roblox, a stake estimated to be worth around $470 million as of 2020. [14] He said he would donate any future compensation he earns from Roblox's listing on the New York Stock Exchange for philanthropic purposes. [15]

  4. Roblox - Wikipedia

    en.wikipedia.org/wiki/Roblox

    The company stated that it wanted to increase the platform's appeal to a young adult audience of users 17–24, which it stated was the fastest-growing demographic on Roblox. [92] On June 20, 2023, Roblox started allowing games rated as only for players 17 years and over, which are permitted to have more graphic violence , romantic themes, and ...

  5. David Baszucki, - Engadget

    www.engadget.com/about/editors/david-baszucki

    David Baszucki is the founder and CEO of ROBLOX. A pioneer in pushing the boundaries of the imagination, David has helped champion millions of young and up-and-coming developers in the video game ...

  6. Chuck Taylor All-Stars - Wikipedia

    en.wikipedia.org/wiki/Chuck_Taylor_All-Stars

    By the 1950s, Chuck Taylor All Stars had become a standard among high school, collegiate, and professional basketball players. [10]In the 1960s, Converse had captured about 70 to 80 percent of the basketball shoe market, with Converse Chuck Taylor All Stars being worn by ninety percent of professional and college basketball players.

  7. Overwolf raises $52.5M for its platform to build, distribute ...

    techcrunch.com/2021/03/16/overwolf-raises-52-5m...

    Roblox, the gaming company that went public this month with a strong debut, changed the game (so to speak) for the role that creative input can play in making a game more loved, more engaging and ...

  8. Roblox files to go public - TechCrunch

    techcrunch.com/2020/11/19/roblox-files-to-go-public

    Despite its rapid growth, Roblox, like many unicorns, is still unprofitable. The company lost $97.2 million in 2018, $86.0 million in 2019. Its losses exploded in 2020, with the company posting a ...

  9. Roblox raises at $29.5 billion valuation, readies for direct ...

    techcrunch.com/2021/01/07/robloxs-raises-at-29-5...

    Roblox is now one of the world’s most valuable private companies in the world after a monster Series H raise brings the social gaming platform a stratospheric $29.5 billion valuation.