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  2. Cognitive map - Wikipedia

    en.wikipedia.org/wiki/Cognitive_map

    A cognitive map is a spatial representation of the outside world that is kept within the mind, until an actual manifestation (usually, a drawing) of this perceived knowledge is generated, a mental map. Cognitive mapping is the implicit, mental mapping the explicit part of the same process.

  3. Circuit breaker design pattern - Wikipedia

    en.wikipedia.org/wiki/Circuit_breaker_design_pattern

    Circuit breaker design pattern. Circuit breaker is a design pattern used in software development. It is used to detect failures and encapsulates the logic of preventing a failure from constantly recurring, during maintenance, temporary external system failure or unexpected system difficulties. Circuit breaker pattern prevents cascading failures ...

  4. Huffman coding - Wikipedia

    en.wikipedia.org/wiki/Huffman_coding

    In computer science and information theory, a Huffman code is a particular type of optimal prefix code that is commonly used for lossless data compression.The process of finding or using such a code is Huffman coding, an algorithm developed by David A. Huffman while he was a Sc.D. student at MIT, and published in the 1952 paper "A Method for the Construction of Minimum-Redundancy Codes".

  5. Cognitive complexity - Wikipedia

    en.wikipedia.org/wiki/Cognitive_complexity

    Cognitive complexity is a psychological characteristic or psychological variable that indicates how complex or simple is the frame and perceptual skill of a person. A person who is measured high on cognitive complexity tends to perceive nuances and subtle differences while a person with a lower measure, indicating a less complex cognitive ...

  6. Common coding theory - Wikipedia

    en.wikipedia.org/wiki/Common_coding_theory

    Common coding theory is a cognitive psychology theory describing how perceptual representations (e.g. of things we can see and hear) and motor representations (e.g. of hand actions) are linked. The theory claims that there is a shared representation (a common code) for both perception and action. More important, seeing an event activates the ...

  7. Reverse engineering - Wikipedia

    en.wikipedia.org/wiki/Reverse_engineering

    Reverse engineering. Reverse engineering (also known as backwards engineering or back engineering) is a process or method through which one attempts to understand through deductive reasoning how a previously made device, process, system, or piece of software accomplishes a task with very little (if any) insight into exactly how it does so.

  8. Icebreaker (facilitation) - Wikipedia

    en.wikipedia.org/wiki/Icebreaker_(facilitation)

    Icebreaker (facilitation) An icebreaker is a brief facilitation exercise intended to help members of a group begin the process of working together or forming themselves into a team. Icebreakers are commonly presented as a game to "warm up" the group by helping the members to get to know each other.

  9. Interlock (engineering) - Wikipedia

    en.wikipedia.org/wiki/Interlock_(engineering)

    An interlock is a feature that makes the state of two mechanisms or functions mutually dependent. It may consist of any electrical, or mechanical devices or systems. In most applications, an interlock is used to help prevent any damage to the machine or to the operator handling the machine.