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  2. The History Of Gaming: An Evolving Community | TechCrunch

    techcrunch.com/2015/10/31/the-history-of-gaming...

    The first example of players competing on separate screens came in 1973 with “Empire” — a strategic turn-based game for up to eight players — which was created for the PLATO network system

  3. History of video games - Wikipedia

    en.wikipedia.org/wiki/History_of_video_games

    v. t. e. The history of video games began in the 1950s and 1960s as computer scientists began designing simple games and simulations on minicomputers and mainframes. Spacewar! was developed by Massachusetts Institute of Technology (MIT) student hobbyists in 1962 as one of the first such games on a video display.

  4. Strategy video game - Wikipedia

    en.wikipedia.org/wiki/Strategy_video_game

    t. e. Strategy is a major video game genre that emphasizes thinking and planning over direct instant action in order to achieve victory. [ 1] Although many types of video games can contain strategic elements, as a genre, strategy games are most commonly defined as those with a primary focus on high-level strategy, logistics and resource management.

  5. List of real-time strategy video games - Wikipedia

    en.wikipedia.org/wiki/List_of_real-time_strategy...

    Darker sequel to Castle Battles with RPG elements. Similar to Eufloria. *Dev updates only in Discord. Sequel to Kingdom Wars 2: Battles. Real-time grand strategy. RTS game on mobile. Cyberpunk RTS. Standalone expansion to Spellforce 3 . Real-time tactics.

  6. Mark Pincus Is Back — And His Vintage Management Style Might ...

    techcrunch.com/2015/05/06/mark-pincus-is-back...

    Hardware. Hardware. Hardware. About two years ago, Mark Pincus brought on former Xbox executive Don Mattrick to run the company, and he took a step back. This was actually a tremendous surprise to ...

  7. Steam defined the modern video game industry - Engadget

    www.engadget.com/steam-defined-the-modern-video...

    DRM was a curse word. Meanwhile, Valve was building out Steam. When it landed in 2003, the digital PC storefront was designed to streamline the patch process for games like Counter-Strike and make ...

  8. Real-time strategy - Wikipedia

    en.wikipedia.org/wiki/Real-time_strategy

    Real-time strategy ( RTS) is a subgenre of strategy video games that does not progress incrementally in turns, [ 1] but allow all players to play simultaneously, in "real time." By contrast, in turn-based strategy (TBS) games, players take turns to play. The term "real-time strategy" was coined by Brett Sperry to market Dune II in the early ...

  9. The evolution of video game controllers: From Telstar to the ...

    www.engadget.com/the-evolution-of-video-game...

    Engadget Senior Producer Brandon Quintana recently took a look back at the evolution of videogame controllers, tracking their development all the way from the 1970s to the modern day. Engadget Login