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  2. Fast chess - Wikipedia

    en.wikipedia.org/wiki/Fast_chess

    The World Chess Federation (FIDE) divides time controls for chess into "classical" time controls, and the fast chess time controls.As of July 2014, for master-level players (with an Elo of 2400 or higher) the regulations state that at least 120 minutes per player (based on a 60-move game) must be allocated for a game to be rated on the "classical" list; [2] for lower-rated players, this can be ...

  3. Rules of chess - Wikipedia

    en.wikipedia.org/wiki/Rules_of_chess

    The rules of chess (also known as the laws of chess) govern the play of the game of chess. Chess is a two-player abstract strategy board game. Each player controls sixteen pieces of six types on a chessboard. Each type of piece moves in a distinct way. The object of the game is to checkmate the opponent's king; checkmate occurs when a king is ...

  4. Tie-breaking in Swiss-system tournaments - Wikipedia

    en.wikipedia.org/wiki/Tie-breaking_in_Swiss...

    Tie-breaking in Swiss-system tournaments. Swiss system tournaments, a type of group tournament common in chess and other board games, and in card games such as bridge, use various criteria to break ties between players who have the same total number of points after the last round. This is needed when prizes are indivisible, such as titles ...

  5. Modern Defense, Norwegian Defense - Wikipedia

    en.wikipedia.org/wiki/Modern_Defense,_Norwegian...

    According to Jim Bickford, [1] one of the characteristics of this defense is the "cork-screw" maneuver the knight makes by traveling to the second rank via f6 and h5. In the introduction to his monograph, Bickford quotes the late Tony Miles as saying "The black knights are better on the second rank – a shame it takes two moves for them to get there."

  6. Tarrasch rule - Wikipedia

    en.wikipedia.org/wiki/Tarrasch_rule

    Tarrasch rule. The Tarrasch rule is a general principle that applies in the majority of chess middlegames and endgames. Siegbert Tarrasch (1862–1934) stated the "rule" that rooks should be placed behind passed pawns – either the player's or the opponent's. The idea behind the guideline is that (1) if a player's rook is behind their own ...

  7. Four-player chess - Wikipedia

    en.wikipedia.org/wiki/Four-player_chess

    Four-player chess (also known as four-handed chess) is a family of chess variants played with four people. The game features a special board typically made of a standard 8×8 square, with 3 rows of 8 cells each extending from each side, and requires two sets of differently colored pieces. The rules are similar to, but not the same as, regular ...

  8. Fifty-move rule - Wikipedia

    en.wikipedia.org/wiki/Fifty-move_rule

    Fifty-move rule. The fifty-move rule in chess states that a player can claim a draw if no capture has been made and no pawn has been moved in the last fifty moves (for this purpose a "move" consists of a player completing a turn followed by the opponent completing a turn). The purpose of this rule is to prevent a player with no chance of ...

  9. Caro–Kann Defence - Wikipedia

    en.wikipedia.org/wiki/Caro–Kann_Defence

    The Caro–Kann Defence is a chess opening characterised by the moves: . 1. e4 c6. The Caro–Kann is a common defence against 1.e4.It is classified as a Semi-Open Game, like the Sicilian Defence and French Defence, although it is thought to be more solid and less dynamic than either of those openings.