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  2. Kahoot! - Wikipedia

    en.wikipedia.org/wiki/Kahoot!

    Launched. March 2013 [2] Kahoot! is a Norwegian online game-based learning platform. [3] It has learning games, also known as "kahoots", which are user-generated multiple-choice quizzes that can be accessed via a web browser or the Kahoot! app. [4] [5]

  3. Anki (software) - Wikipedia

    en.wikipedia.org/wiki/Anki_(software)

    Anki (software) Anki ( US: / ˈɑːŋki /, UK: / ˈæŋki /; Japanese: [aŋki]) is a free and open-source flashcard program. It uses techniques from cognitive science such as active recall testing and spaced repetition to aid the user in memorization. [4] [5] The name comes from the Japanese word for "memorization" ( 暗記 ). [6]

  4. Education quiz app Kahoot says it's now used by 50% of all US ...

    techcrunch.com/2018/01/18/education-quiz-app...

    With 51 million Kahoot games now built on its platform (yes, 51 million) by its users and by Kahoot itself, the startup says that its app and site are now being used by 70 million monthly unique ...

  5. Kahoot launches an online edutainment games streaming service.

    www.engadget.com/kahoot-plus-edutainment-games...

    Kahoot. Educational games company Kahoot is launching Kahoot+, a series of paid-for subscription products to help kids learn and play at the same time. There are three tiers: Kahoot + Home ...

  6. List of IOC country codes - Wikipedia

    en.wikipedia.org/wiki/List_of_IOC_country_codes

    The following tables show the currently used code for each NOC and any different codes used in past Games, per the official reports from those Games. Some of the past code usage is further explained in the following sections. Codes used specifically for a Summer Games only or a Winter Games only, within the same year, are indicated by "S" and ...

  7. Kahoot raises $28M for its user-generated educational gaming ...

    techcrunch.com/2020/06/11/kahoot-raises-28m-for...

    Now, Norwegian educational gaming company Kahoot — the popular platform with 1.3 billion active users and over 100 million games (most created by users themselves) — has raised a new round of ...

  8. Now with some 60 million games on its platform, today Kahoot announced that this has come to pass: Disney is taking that option, working out to a four percent stake in the startup at a $376 ...

  9. Crack the code in Do Not Believe His Lies - Engadget

    www.engadget.com/2015-01-15-crack-the-code-in-do...

    A fascinating part of the game and what makes it rather enjoyable is that each code seems to form a kind of story. This adds to the mystery of Do Not Believe His Lies: The Unforgiving Riddle.