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  2. Chris Taylor (video game designer) - Wikipedia

    en.wikipedia.org/wiki/Chris_Taylor_(video_game...

    Chris Taylor was born in British Columbia and started in the video game industry in the late 1980s at Distinctive Software in Burnaby. His first game was Hardball II released in 1989. Taylor moved to Seattle, Washington in January 1996 when he joined Cavedog Entertainment as the designer and project leader for the real-time strategy video game ...

  3. Video game design - Wikipedia

    en.wikipedia.org/wiki/Video_game_design

    t. e. Video game design is the process of designing the rules and content of video games in the pre-production stage [ 1] and designing the gameplay, environment, storyline and characters in the production stage. Some common video game design subdisciplines are world design, level design, system design, content design, and user interface design.

  4. Mark Cerny - Wikipedia

    en.wikipedia.org/wiki/Mark_Cerny

    Mark Evan Cerny ( / ˈsɜːrni / SUR-nee; born August 24, 1964) [ 1] is an American video game designer, programmer, producer and media proprietor . Raised in the San Francisco Bay Area, Cerny attended UC Berkeley before dropping out to pursue a career in video games. In his early years, he spent time at Atari, Sega, Crystal Dynamics and ...

  5. Hitting the Books: An analog computer ushered in the video ...

    www.engadget.com/hitting-the-books-becoming-a...

    The game was a battle between two spaceships, maneuvering in the gravity well of a star. Both ships are controlled by human players. When it was complete, Russell left it in the lab for anyone to ...

  6. The Seven Constants Of Game Design, Part One | TechCrunch

    techcrunch.com/2014/07/20/constants-of-game-design-1

    1. Fascination. In an older version of this idea I used to say that “fun” was the first constant, but fun is a fuzzy word for many people to parse, and for new wave game designers it’s a ...

  7. Game design - Wikipedia

    en.wikipedia.org/wiki/Game_design

    A paper prototype made as part of the design process of the video game Diamond Trust of London. Game design is the process of creating and shaping the mechanics, systems and rules of a game. Games can be created for entertainment, education, exercise or experimental purposes. Additionally, elements and principles of game design can be applied ...

  8. Template:Infobox video game player - Wikipedia

    en.wikipedia.org/wiki/Template:Infobox_video...

    Template data. This is the TemplateData for this template used by TemplateWizard, VisualEditor and other tools. See a monthly parameter usage report for Template:Infobox video game player in articles based on its TemplateData. This infobox is intended for use in articles about esports players.

  9. Chris Roberts (video game developer) - Wikipedia

    en.wikipedia.org/wiki/Chris_Roberts_(video_game...

    Chris Roberts (born May 27, 1968) [1] is a British-American video game designer, programmer, film producer and film director. He created the Wing Commander series while at Origin Systems and has been working on the crowdfunded space simulator Star Citizen since 2010.