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  2. Reader Rabbit's Reading Development Library - Wikipedia

    en.wikipedia.org/wiki/Reader_Rabbit's_Reading...

    1996. Reader Rabbit's Reading Development Library is a series of four edutainment games from The Learning Company as part of the Reader Rabbit franchise. The first two games were developed in October 1994, the third was developed in 1995 and the last one was developed in 1996. The products make use of interactive storybooks based on fairy tales ...

  3. Reader Rabbit - Wikipedia

    en.wikipedia.org/wiki/Reader_Rabbit

    Reader Rabbit: Jumpsmarter. 2018. Reader Rabbit is an educational video game franchise created in 1984 by The Learning Company. The series is aimed at children from infancy to the age of nine. In 1998, a spiritual successor series called The ClueFinders was released for older students aged seven to twelve.

  4. Dolch word list - Wikipedia

    en.wikipedia.org/wiki/Dolch_word_list

    These lists of words are still assigned for memorization in elementary schools in America and elsewhere. Although most of the 220 Dolch words are phonetic, children are sometimes told that they can't be "sounded out" using common sound-to-letter phonics patterns and have to be learned by sight; hence the alternative term, "sight word".

  5. Google launches 'Read Along,' a free app that helps young ...

    techcrunch.com/2020/05/07/google-launches-read...

    Like Bolo, Read Along leverages Google’s speech recognition and text-to-speech to help kids learn to read. The app includes a built-in reading assistant named Diya. As kids read aloud, Diya ...

  6. Microsoft makes its AI-powered reading tutor free | TechCrunch

    techcrunch.com/2024/01/18/microsoft-makes-its-ai...

    Microsoft’s rosy view of AI for teaching reading comprehension isn’t shared by all educators, it’s key to note. Experts say that there isn’t a foolproof tool on the market for measuring ...

  7. Synthetic phonics - Wikipedia

    en.wikipedia.org/wiki/Synthetic_phonics

    Overview. [edit] Synthetic phonics refers to a family of programmes which aim to teach reading and writing through the following methods: [ 2 ] Teaching students the correspondence between written letters ( graphemes) and speech sounds ( phonemes ). For example, the words me and pony have the same sound at the end, but use different letters.

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