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  2. Conway's Game of Life - Wikipedia

    en.wikipedia.org/wiki/Conway's_Game_of_Life

    The Game of Life, also known simply as Life, is a cellular automaton devised by the British mathematician John Horton Conway in 1970. [ 1] It is a zero-player game, [ 2][ 3] meaning that its evolution is determined by its initial state, requiring no further input. One interacts with the Game of Life by creating an initial configuration and ...

  3. Cellular automaton - Wikipedia

    en.wikipedia.org/wiki/Cellular_automaton

    A cellular automaton (pl. cellular automata, abbrev. CA) is a discrete model of computation studied in automata theory. Cellular automata are also called cellular spaces, tessellation automata, homogeneous structures, cellular structures, tessellation structures, and iterative arrays. [2] Cellular automata have found application in various ...

  4. Glider (Conway's Game of Life) - Wikipedia

    en.wikipedia.org/wiki/Glider_(Conway's_Game_of_Life)

    Glider (Conway's Game of Life) The mutation and movement of a "glider". A three-dimensional view of a glider, with previous generations visible going down the z-axis. The c/4 period is clearly visible as "stacks" of cells that remain alive for successive generations. The glider is a pattern that travels across the board in Conway's Game of Life.

  5. Here’s what happened when neural networks took on the Game of ...

    www.aol.com/happened-neural-networks-took-game...

    The Game of Life is a grid-based automaton that is very popular in discussions about science, computation, and artificial intelligence. It is an interesting idea that shows how very simple rules ...

  6. Maze generation algorithm - Wikipedia

    en.wikipedia.org/wiki/Maze_generation_algorithm

    The animation shows the maze generation steps for a graph that is not on a rectangular grid. First, the computer creates a random planar graph G shown in blue, and its dual F shown in yellow. Second, the computer traverses F using a chosen algorithm, such as a depth-first search, coloring the path red. During the traversal, whenever a red edge ...

  7. Spacefiller - Wikipedia

    en.wikipedia.org/wiki/Spacefiller

    The cell count per generation of the above spacefiller pattern clearly showing its quadratic growth. In Conway's Game of Life and related cellular automata, a spacefiller is a pattern that spreads out indefinitely, eventually filling the entire space with a still life pattern. It typically consists of three components: stretchers that resemble ...

  8. Seeds (cellular automaton) - Wikipedia

    en.wikipedia.org/wiki/Seeds_(cellular_automaton)

    Seeds (cellular automaton) A typical chaotic "exploding" pattern in Seeds running for 140 generations. Seeds is a cellular automaton in the same family as the Game of Life, initially investigated by Brian Silverman [1] [2] and named by Mirek Wójtowicz. [1] [3] It consists of an infinite two-dimensional grid of cells, each of which may be in ...

  9. LifeWiki - Wikipedia

    en.wikipedia.org/wiki/LifeWiki

    LifeWiki's homepage. LifeWiki is a wiki dedicated to Conway's Game of Life. [1] [2] It hosts over 2000 articles on the subject [3] and a large collection of Life patterns stored in a format based on run-length encoding [4] that it uses to interoperate with other Life software such as Golly. [5]