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  2. List of books about video games - Wikipedia

    en.wikipedia.org/.../List_of_books_about_video_games

    Business. Blood, Sweat, and Pixels: The Triumphant, Turbulent Stories Behind How Video Games Are Made. ( ISBN 978-0062651235) by Jason Schreier. Business & Legal Primer for Game Development. ( ISBN 1-58450-492-7) by Brian Green and S. Gregory Boyd. Changing the Game: How Video Games Are Transforming the Future of Business.

  3. The Creative Gene - Wikipedia

    en.wikipedia.org/wiki/The_Creative_Gene

    256. ISBN. 978-1-974-72591-5. The Creative Gene: How Books, Movies, and Music Inspired the Creator of Death Stranding and Metal Gear Solid is an autobiographical book written by Japanese video game designer Hideo Kojima, published on October 12, 2021, by Viz Media. Based on the collection of essays titled The Gifted Gene and My Lovable Memes ...

  4. The Art of Computer Game Design - Wikipedia

    en.wikipedia.org/.../The_art_of_computer_game_design

    The Art of Computer Game Design by Chris Crawford is the first book [1] devoted to the theory of computer and video games. The book attempts to categorize computer games and talks about design precepts that serve as guidelines for game designers. It was originally published in Berkeley, California by McGraw-Hill /Osborne Media in 1984.

  5. The Seven Constants Of Game Design, Part One | TechCrunch

    techcrunch.com/2014/07/20/constants-of-game-design-1

    1. Fascination. In an older version of this idea I used to say that “fun” was the first constant, but fun is a fuzzy word for many people to parse, and for new wave game designers it’s a ...

  6. Hitting the Books: An analog computer ushered in the video ...

    www.engadget.com/hitting-the-books-becoming-a...

    In his latest book, Becoming a Video Game Designer, journalist Daniel Noah Halpern examines the career of gaming titan Tom Cadwell from his roots at MIT, where he became one of the world’s top ...

  7. MDA framework - Wikipedia

    en.wikipedia.org/wiki/MDA_framework

    MDA framework. In game design the Mechanics-Dynamics-Aesthetics ( MDA) framework is a tool used to analyze games. It formalizes the properties of games by breaking them down into three components: Mechanics, Dynamics and Aesthetics. These three words have been used informally for many years to describe various aspects of games, but the MDA ...

  8. The Video Game History Foundation set up shop back in 2017 and offers a gigantic collection of gaming-related archival materials, from magazines to art books and even source code. Previously, you ...

  9. Video game design - Wikipedia

    en.wikipedia.org/wiki/Video_game_design

    Video game design is the process of designing the rules and content of video games in the pre-production stage [ 1] and designing the gameplay, environment, storyline and characters in the production stage. Some common video game design subdisciplines are world design, level design, system design, content design, and user interface design.

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    related to: video game design pdf books