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  2. Munsell color system - Wikipedia

    en.wikipedia.org/wiki/Munsell_color_system

    The Munsell color system, showing: a circle of hues at value 5 chroma 6; the neutral values from 0 to 10; and the chromas of purple-blue (5PB) at value 5. In colorimetry , the Munsell color system is a color space that specifies colors based on three properties of color: hue (basic color), value ( lightness ), and chroma (color intensity).

  3. Chrominance - Wikipedia

    en.wikipedia.org/wiki/Chrominance

    Luminance only, Chrominance only, and full color image. Chrominance (chroma or C for short) is the signal used in video systems to convey the color information of the picture (see YUV color model), separately from the accompanying luma signal (or Y' for short).

  4. Chrome (video game) - Wikipedia

    en.wikipedia.org/wiki/Chrome_(video_game)

    Chrome is a 2003 first-person shooter video game developed by Techland and published by Gathering of Developers in Europe and Strategy First in North America. It was re-released with additional levels in 2004 as Advanced Battlegrounds: The Future of Combat (in some countries called Chrome: Gold Edition ).

  5. Farnsworth–Munsell 100 hue test - Wikipedia

    en.wikipedia.org/wiki/Farnsworth–Munsell_100...

    The Farnsworth–Munsell 100 Hue Color Vision test is a color vision test often used to test for color blindness.The system was developed by Dean Farnsworth in the 1940s and it tests the ability to isolate and arrange minute differences in various color targets with constant value and chroma that cover all the visual hues described by the Munsell color system. [1]

  6. CIECAM02 - Wikipedia

    en.wikipedia.org/wiki/CIECAM02

    Chroma is the colorfulness relative to the brightness of another color that appears white under similar viewing conditions. This allows for the fact that a surface of a given chroma displays increasing colorfulness as the level of illumination increases. Saturation is the colorfulness of a color relative to its own brightness.

  7. YCbCr - Wikipedia

    en.wikipedia.org/wiki/YCbCr

    YCbCr is sometimes abbreviated to YCC.Typically the terms Y′CbCr, YCbCr, YPbPr and YUV are used interchangeably, leading to some confusion. The main difference is that YPbPr is used with analog images and YCbCr with digital images, leading to different scaling values for U max and V max (in YCbCr both are ) when converting to/from YUV.

  8. HSL and HSV - Wikipedia

    en.wikipedia.org/wiki/HSL_and_HSV

    Fig. 1. HSL (a–d) and HSV (e–h). Above (a, e): cut-away 3D models of each. Below: two-dimensional plots showing two of a model's three parameters at once, holding the other constant: cylindrical shells (b, f) of constant saturation, in this case the outside surface of each cylinder; horizontal cross-sections (c, g) of constant HSL lightness or HSV value, in this case the slices halfway ...

  9. Color appearance model - Wikipedia

    en.wikipedia.org/wiki/Color_appearance_model

    The IPT color appearance model excels at providing a formulation for hue where a constant hue value equals a constant perceived hue independent of the values of lightness and chroma (which is the general ideal for any color appearance model, but hard to achieve). It is therefore well-suited for gamut mapping implementations.