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  2. Syntax (programming languages) - Wikipedia

    en.wikipedia.org/wiki/Syntax_(programming_languages)

    In computer science, the syntax of a computer language is the rules that define the combinations of symbols that are considered to be correctly structured statements or expressions in that language. This applies both to programming languages, where the document represents source code, and to markup languages, where the document represents data.

  3. Help:Wikitext - Wikipedia

    en.wikipedia.org/wiki/Help:Wikitext

    This help page is a . The markup language called wikitext, also known as wiki markup or wikicode, consists of the syntax and keywords used by the MediaWiki software to format a page. (Note the lowercase spelling of these terms. [a]) To learn how to see this hypertext markup, and to save an edit, see Help:Editing.

  4. Unicode - Wikipedia

    en.wikipedia.org/wiki/Unicode

    Without proper rendering support, you may see question marks, boxes, or other symbols. Unicode, formally The Unicode Standard, [note 1] is a text encoding standard maintained by the Unicode Consortium designed to support the use of text in all of the world's writing systems that can be digitized. Version 15.1 of the standard [A] defines 149 813 ...

  5. "Hello, World!" program - Wikipedia

    en.wikipedia.org/wiki/"Hello,_World!"_program

    A "Hello, World!" program is generally a simple computer program which outputs (or displays) to the screen (often the console) a message similar to "Hello, World!" while ignoring any user input. A small piece of code in most general-purpose programming languages, this program is used to illustrate a language's basic syntax.

  6. Assembly language - Wikipedia

    en.wikipedia.org/wiki/Assembly_language

    In computer programming, assembly language (alternatively assembler language [1] or symbolic machine code ), [2] [3] [4] often referred to simply as assembly and commonly abbreviated as ASM or asm, is any low-level programming language with a very strong correspondence between the instructions in the language and the architecture's machine code ...

  7. Character encoding - Wikipedia

    en.wikipedia.org/wiki/Character_encoding

    Character encoding is the process of assigning numbers to graphical characters, especially the written characters of human language, allowing them to be stored, transmitted, and transformed using digital computers. [1] The numerical values that make up a character encoding are known as "code points" and collectively comprise a "code space", a ...

  8. Naming convention (programming) - Wikipedia

    en.wikipedia.org/wiki/Naming_convention...

    Naming convention (programming) In computer programming, a naming convention is a set of rules for choosing the character sequence to be used for identifiers which denote variables, types, functions, and other entities in source code and documentation . Reasons for using a naming convention (as opposed to allowing programmers to choose any ...

  9. String (computer science) - Wikipedia

    en.wikipedia.org/wiki/String_(computer_science)

    String (computer science) Strings are typically made up of characters, and are often used to store human-readable data, such as words or sentences. In computer programming, a string is traditionally a sequence of characters, either as a literal constant or as some kind of variable. The latter may allow its elements to be mutated and the length ...