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  2. Percentile - Wikipedia

    en.wikipedia.org/wiki/Percentile

    Each standard deviation represents a fixed percentile. Thus, rounding to two decimal places, −3σ is the 0.13th percentile, −2σ the 2.28th percentile, −1σ the 15.87th percentile, 0σ the 50th percentile (both the mean and median of the distribution), +1σ the 84.13th percentile, +2σ the 97.72nd percentile, and +3σ the 99

  3. List of common misconceptions - Wikipedia

    en.wikipedia.org/wiki/List_of_common_misconceptions

    1.2.1 Food and drink history. 1.2.2 ... the rate of violent crime per 100,000 people fell by almost 50%, ... the Church did not place religious authority over ...

  4. 68–95–99.7 rule - Wikipedia

    en.wikipedia.org/wiki/68–95–99.7_rule

    In statistics, the 68–95–99.7 rule, also known as the empirical rule, and sometimes abbreviated 3sr, is a shorthand used to remember the percentage of values that lie within an interval estimate in a normal distribution: approximately 68%, 95%, and 99.7% of the values lie within one, two, and three standard deviations of the mean, respectively.

  5. Boy or girl paradox - Wikipedia

    en.wikipedia.org/wiki/Boy_or_Girl_paradox

    Assume that which of the two children answers the door is determined by chance. Then the procedure was (1) pick a two-child family at random from all two-child families (2) pick one of the two children at random, (3) see if it is a boy and ask on what day he was born. The chance the other child is a girl is 1 / 2. This is a very different ...

  6. Percentage - Wikipedia

    en.wikipedia.org/wiki/Percentage

    Example 1. If 50% of the total number of students in the class are male, that means that 50 out of every 100 students are male. If there are 500 students, then 250 of them are male. Example 2. An increase of $0.15 on a price of $2.50 is an increase by a fraction of 0.15 / 2.50 = 0.06. Expressed as a percentage, this is a 6% increase.

  7. Ninety–ninety rule - Wikipedia

    en.wikipedia.org/wiki/Ninety–ninety_rule

    In computer programming and software engineering, the ninety-ninety rule is a humorous aphorism that states: The first 90 percent of the code accounts for the first 90 percent of the development time. The remaining 10 percent of the code accounts for the other 90 percent of the development time. [1] [2] This adds up to 180%, making a wry ...

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