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Go through the blue portal to arrive behind the turret. Pick it up and toss it. Around the next corner is a third turret. The wall behind it won't accept a portal, but the ground it's standing on does. Pop around the corner and drop an orange portal under the turret to dispose of it. Further on you'll find two turrets behind glass.
Before you can do anything on this list, you need to type "sv_cheats 1" into the console. If you don't know how to open the console, pause the game, go to options, go to keyboard/mouse, and enable the thing labeled "Allow Developer Console." Now, press the ` key (under esc) to open the console. (ayo btw dont copy my entire guide into yours word ...
General features: - Increased polygon count. - Restored Turret Wife model. - Improved Turret Box model. - Updated rigging. - Updated textures & materials. (Portal & Portal 2 installs required) - 20 total unique skins, 10 of which are recolorable. - Bodygroups for ammo box, crown, eye, and all plating areas.
General features: - Updated model from previous version. - 3 styles with 4 light variants, 12 skins total. - Unique/updated animations. - Fixed rotation issue. - Facial flexes + bones to control eye. - Custom gibs. - Updated Physics ragdoll for model and original Portal Rocket Turret. Please report any bugs.
She has facial flexes, improved physics and optimized model, and overall better modelling/texturing. And with the added bonus of a defective alt! (The model has a tendancy to have wacky legs, which i'm aware of.) INCLUDES: 2 Playermodels. 2 Ragdolls. Custom First-Person Arms.
This is an edited version of the turret model from Portal 2. This model includes: - Higher poly mesh - Movable eye (doesn't do that wierd hole thing when moved) - Simplified Rig for Ease of Use - A Flex for the Eye Being Scared - Eyelids (similar to those old personality turret models) - [NEW] Defective Turret Includes: custom\portal\hpturret ...
Originally posted by Robotbot Prototype: The command is npc_create npc_portal_turret_floor. I mean't like there isn't a command to change a entities model atleast from what i'm aware of. You can. !picker skin [number 0-10] But there doesn't seem to be a number that makes it into a defective turret.
OgglGoGs Jan 5, 2023 @ 2:37pm will you be remastering the portal 1 cores ? they dont really have models on the workshop . 404_coffee.exe Sep 12, 2022 @ 6:47am
Aug 7, 2014 @ 5:39am. if you have hammer, great! go to the entity tool and create a npc_portal_turret_floor and place it on the ground double click on it change load defective models to yes and for model change it to skeleton, then go to flags and select out of ammo, then you have your defective turret ! #5. the creeper 349.
Easy Method for Binding Keys. If you would like to have an easy method of binding all of your keys at once, open up your Program Files and look for: Steam -> steamapps -> common -> portal 2 -> portal2 -> cfg. There, you can add and save your own cfg file. Open up Notepad and type in a list of all your binds.