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Reader Rabbit: Jumpsmarter. 2018. Reader Rabbit is an educational video game franchise created in 1984 by The Learning Company. The series is aimed at children from infancy to the age of nine. In 1998, a spiritual successor series called The ClueFinders was released for older students aged seven to twelve.
Reader Rabbit's Reading Development Library is a series of four edutainment games from The Learning Company as part of the Reader Rabbit franchise. The first two games were developed in October 1994, the third was developed in 1995 and the last one was developed in 1996. The products make use of interactive storybooks based on fairy tales to ...
Genre (s) Adventure, edutainment. Mode (s) Single-player. Reader Rabbit's Interactive Reading Journey is a 1994 video game released on the Windows and Macintosh systems. It is the sixth game in the Reader Rabbit franchise. Designed for ages 4 till 7, the game introduces the new main characters Mat the Mouse and Sam the Lion who accompany Reader.
Like Bolo, Read Along leverages Google’s speech recognition and text-to-speech to help kids learn to read. The app includes a built-in reading assistant named Diya. As kids read aloud, Diya ...
Video games and literature seem an unlikely duo, but there some important ways that gaming can encourage reading. Let's explore this topic in this week's MMO Family. (Photo credit: Tim Pierce)
The ClueFinders is an educational software series aimed at children aged 8–12 that features a group of mystery-solving teenagers. The series was created by The Learning Company (formerly SoftKey) as a counterpart to their Reader Rabbit series for older, elementary-aged students.
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