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In computer programming languages, a switch statement is a type of selection control mechanism used to allow the value of a variable or expression to change the control flow of program execution via search and map. Switch statements function somewhat similarly to the if statement used in programming languages like C / C++, C#, Visual Basic .NET ...
In computer science, conditionals (that is, conditional statements, conditional expressions and conditional constructs) are programming language constructs that perform different computations or actions or return different values depending on the value of a Boolean expression, called a condition . Conditionals are typically implemented by ...
Control flow. v. t. e. In computer science, control flow (or flow of control) is the order in which individual statements, instructions or function calls of an imperative program are executed or evaluated. The emphasis on explicit control flow distinguishes an imperative programming language from a declarative programming language.
The switch parser function, coded as " #switch ", selects the first matching branch in a list of choices, acting as a case statement. Each branch can be a value, an expression ( calculation ), or a template call, 1 evaluated and compared to match the value of the switch. Although many #switch structures are used to branch among a simple set of ...
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The syntax of JavaScript is the set of rules that define a correctly structured JavaScript program. The examples below make use of the log function of the console object present in most browsers for standard text output . The JavaScript standard library lacks an official standard text output function (with the exception of document.write ).
Syntactic sugar. In computer science, syntactic sugar is syntax within a programming language that is designed to make things easier to read or to express. It makes the language "sweeter" for human use: things can be expressed more clearly, more concisely, or in an alternative style that some may prefer. Syntactic sugar is usually a shorthand ...
Label (computer science) In programming languages, a label is a sequence of characters that identifies a location within source code. In most languages, labels take the form of an identifier, often followed by a punctuation character (e.g., a colon ). In many high-level languages, the purpose of a label is to act as the destination of a GOTO ...