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The success of Bubble Witch Saga establishing King as a viable developer in this arena, becoming the second-largest developer by daily player count on the Facebook platform by April 2012, trailing only Zynga. Candy Crush Saga was selected as King's next Facebook game based on the popularity of the portal version of Candy Crush.
Following this model, in October 2011, the company released Bubble Witch Saga to both platforms. Bubble Witch Saga introduced the nature of a "saga" game: instead of playing the same gameboard for as long as the player could continue to match matches, the game offered individual levels that would challenge the player to complete certain goals ...
There's nothing terribly different or new about Bubble Witch Saga on iOS. Save for some slick touchscreen controls, King.com's mega successful Facebook bubble shooter offers more of the same on ...
Bubble Witch Saga takes an interesting spin on the bubble-bursting sub genre of casual and social games, with its semi-realistic art style that's delightfully reminiscent of the unforgettable ...
Bubble Witch Saga used mechanics similar to the older game Puzzle Bobble, where players shot colored orbs to clear away matching orbs. However, as to avoid the drawn-out gameplay that FarmVille was noted for, King introduced the "saga" model; the game was divided into a number of levels which each was effectively a puzzle.
The bubble-popping genre is quickly taking over Facebook, with the likes of Bubble Witch Saga and Bubble Safari leading the way. Hoping to grab a slice of that pie is Peak Games' Lost Bubble ...
Like in Bubble Witch Saga and Bubble Island, there’s a map the player has to traverse as they level up. Zynga’s Bubble Safari has little touches here and there that try to differentiate it ...
King.com, the casual social games maker, today is announcing a couple of milestones in its growth: the company's Candy Crush Saga is now the number-one overall app on Facebook, on the back of 9 ...