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A subunit of a player's turn. For example, a game may allow an action to occur only so long as the player has sufficient 'action points' to complete the action. [8] [9] action role-playing game (ARPG) A genre of role-playing video game where battle actions are performed in real-time instead of a turn-based mechanic.
Most important terms related to the basketball court. This glossary of basketball terms is a list of definitions of terms used in the game of basketball.Like any other major sport, basketball features its own extensive vocabulary of unique words and phrases used by players, coaches, sports journalists, commentators, and fans.
Tape it: To play a shot that hits the tape at the top of the net. Tennis ball: Soft, hollow, air-filled rubber ball coated in a synthetic fur, used in the game of tennis. The ITF specifies that a tennis ball must have a diameter of 6.54β6.86 cm (2.57β2.70 in) and a weight of 56.0β59.4g.
Frets on Fire is a music game. Rhythm game or rhythm action is a genre of music-themed action video game that challenges a player's sense of rhythm. The genre includes dance games such as Dance Dance Revolution and music-based games such as Rock Band and Guitar Hero.
ACG (subculture) Achievement (video games) Action-adventure game. Active Time Battle. Active users. Adventure game. Advergame. Arcade video game. Arena shooter.
Hosting it on a website heβs had for years as a home for his other creative efforts (powerlanguage.co.uk, back from his time in England), Wardle casually shared the game with family.Then he ...
Wordle is a web-based word game created and developed by Welsh software engineer Josh Wardle. Players have six attempts to guess a five-letter word, with feedback given for each guess in the form of colored tiles indicating when letters match or occupy the correct position. Wordle has a single daily solution, with all players attempting to ...
Single-player. The New York Times Spelling Bee, or simply the Spelling Bee, is a word game distributed in print and electronic format by The New York Times as part of The New York Times Games. Created by Frank Longo, the game debuted in a weekly print format in 2014. A digital daily version with an altered scoring system launched on May 9, 2018.