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  2. Board game development - Wikipedia

    en.wikipedia.org/wiki/Board_game_development

    Board game development is the entire process of creating, developing and producing a board game. It includes game design , product development , funding , marketing and promotion . [ 1 ] The process of board game design bears certain similarities to software design.

  3. Game design - Wikipedia

    en.wikipedia.org/wiki/Game_design

    Board game design is the development of rules and presentational aspects of a board game. When a player takes part in a game, it is the player's self-subjection to the rules that create a sense of purpose for the duration of the game. [29] Maintaining the players' interest throughout the gameplay experience is the goal of board game design. [30]

  4. Board game - Wikipedia

    en.wikipedia.org/wiki/Board_game

    The board game Monopoly is licensed in 103 countries and printed in 37 languages. [ 1] Board games are tabletop games that typically use pieces. These pieces are moved or placed on a pre-marked game board (playing surface) and often include elements of table, card, role-playing, and miniatures games as well.

  5. The Seven Constants Of Game Design, Part One | TechCrunch

    techcrunch.com/2014/07/20/constants-of-game-design-1

    1. Fascination. In an older version of this idea I used to say that “fun” was the first constant, but fun is a fuzzy word for many people to parse, and for new wave game designers it’s a ...

  6. History of Monopoly - Wikipedia

    en.wikipedia.org/wiki/History_of_Monopoly

    The Landlord's Game became one of the first board games to use a "continuous path", without clearly defined start and end spaces on its board. [ 15 ] [ 16 ] Another innovation in gameplay attributed to Magie is the concept of "ownership" of a place on a game board, such that something would happen to the second (or later) player to land on the ...

  7. Playtest - Wikipedia

    en.wikipedia.org/wiki/Playtest

    The word 'playtest' is also commonly used in unofficial situations where a game is being tested by a group of players for their own private use, or to denote a situation where a new strategy or game mechanic is being tested. Playtesting is a part of usability test in the process of game development. [1]

  8. Software bug - Wikipedia

    en.wikipedia.org/wiki/Software_bug

    v. t. e. A software bug is a bug in computer software . A computer program with many or serious bugs may be described as buggy. The effects of a software bug range from minor (such as a misspelled word in the user interface) to severe (such as frequent crashing ). Software bugs have been linked to disasters.

  9. Glossary of video game terms - Wikipedia

    en.wikipedia.org/wiki/Glossary_of_video_game_terms

    A subunit of a player's turn. For example, a game may allow an action to occur only so long as the player has sufficient 'action points' to complete the action. [8] [9] action role-playing game (ARPG) A genre of role-playing video game where battle actions are performed in real-time instead of a turn-based mechanic.