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  2. C Sharp syntax - Wikipedia

    en.wikipedia.org/wiki/C_Sharp_syntax

    In C#, objects are either references or values. No further syntactical distinction is made between those in code. Object class. All types, even value types in their boxed form, implicitly inherit from the System. Object class, the ultimate base class of all objects. This class contains the most common methods shared by all objects.

  3. Sharable Content Object Reference Model - Wikipedia

    en.wikipedia.org/wiki/Sharable_Content_Object...

    Sharable Content Object Reference Model (SCORM) is a collection of standards and specifications for web-based electronic educational technology (also called e-learning). It defines communications between client side content and a host system (called "the run-time environment"), which is commonly supported by a learning management system .

  4. Comparison of C Sharp and Java - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_C_Sharp_and_Java

    Java is explicit about extending classes and implementing interfaces, while C# infers this from the kind of types a new class/ interface derives from. C# supports more features than Java, which to some extent is also evident in the syntax that specifies more keywords and more grammar rules than Java.

  5. C Sharp (programming language) - Wikipedia

    en.wikipedia.org/wiki/C_Sharp_(programming_language)

    C Sharp Programming at Wikibooks. C# ( / ˌsiː ˈʃɑːrp / see SHARP) [b] is a general-purpose high-level programming language supporting multiple paradigms. C# encompasses static typing, [16] : 4 strong typing, lexically scoped, imperative, declarative, functional, generic, [16] : 22 object-oriented ( class -based), and component-oriented ...

  6. Mutator method - Wikipedia

    en.wikipedia.org/wiki/Mutator_method

    Mutator method. In computer science, a mutator method is a method used to control changes to a variable. They are also widely known as setter methods. Often a setter is accompanied by a getter, which returns the value of the private member variable. They are also known collectively as accessors .

  7. Marshalling (computer science) - Wikipedia

    en.wikipedia.org/wiki/Marshalling_(computer_science)

    Marshalling (computer science) In computer science, marshalling or marshaling ( US spelling) is the process of transforming the memory representation of an object into a data format suitable for storage or transmission, especially between different runtimes. [citation needed] It is typically used when data must be moved between different parts ...

  8. F Sharp (programming language) - Wikipedia

    en.wikipedia.org/wiki/F_Sharp_(programming_language)

    C#, [6] Elm, F*, LiveScript. F Sharp Programming at Wikibooks. F# (pronounced F sharp) is a general-purpose, high-level, strongly typed, multi-paradigm programming language that encompasses functional, imperative, and object-oriented programming methods. It is most often used as a cross-platform Common Language Infrastructure (CLI) language on ...

  9. C++ - Wikipedia

    en.wikipedia.org/wiki/C++

    C++ also provides the dynamic_cast operator, which allows code to safely attempt conversion of an object, via a base reference/pointer, to a more derived type: downcasting. The attempt is necessary as often one does not know which derived type is referenced.