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  2. Nassi–Shneiderman diagram - Wikipedia

    en.wikipedia.org/wiki/Nassi–Shneiderman_diagram

    Nassi–Shneiderman diagrams are only rarely used for formal programming. Their abstraction level is close to structured program code and modifications require the whole diagram to be redrawn, but graphic editors removed that limitation. They clarify algorithms and high-level designs, which make them useful in teaching.

  3. Abstract syntax tree - Wikipedia

    en.wikipedia.org/wiki/Abstract_syntax_tree

    Abstract syntax tree. An abstract syntax tree ( AST) is a data structure used in computer science to represent the structure of a program or code snippet. It is a tree representation of the abstract syntactic structure of text (often source code) written in a formal language. Each node of the tree denotes a construct occurring in the text.

  4. Syntax diagram - Wikipedia

    en.wikipedia.org/wiki/Syntax_diagram

    The representation of a grammar is a set of syntax diagrams. Each diagram defines a "nonterminal" stage in a process. There is a main diagram which defines the language in the following way: to belong to the language, a word must describe a path in the main diagram. Each diagram has an entry point and an end point.

  5. Structured programming - Wikipedia

    en.wikipedia.org/wiki/Structured_programming

    Structured programming. Structured programming is a programming paradigm aimed at improving the clarity, quality, and development time of a computer program by making extensive use of the structured control flow constructs of selection ( if/then/else) and repetition ( while and for ), block structures, and subroutines .

  6. Unified Modeling Language - Wikipedia

    en.wikipedia.org/wiki/Unified_Modeling_Language

    Since structure diagrams represent the structure, they are used extensively in documenting the software architecture of software systems. For example, the component diagram describes how a software system is split up into components and shows the dependencies among these components.

  7. Class diagram - Wikipedia

    en.wikipedia.org/wiki/Class_diagram

    In software engineering , a class diagram[ 1] in the Unified Modeling Language (UML) is a type of static structure diagram that describes the structure of a system by showing the system's classes, their attributes, operations (or methods), and the relationships among objects. The class diagram is the main building block of object-oriented modeling.

  8. Coding conventions - Wikipedia

    en.wikipedia.org/wiki/Coding_conventions

    v. t. e. Coding conventions are a set of guidelines for a specific programming language that recommend programming style, practices, and methods for each aspect of a program written in that language. These conventions usually cover file organization, indentation, comments, declarations, statements, white space, naming conventions, programming ...

  9. Structure and Interpretation of Computer Programs ( SICP) is a computer science textbook by Massachusetts Institute of Technology professors Harold Abelson and Gerald Jay Sussman with Julie Sussman. It is known as the "Wizard Book" in hacker culture. [ 1] It teaches fundamental principles of computer programming, including recursion ...