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  2. Epic will share 40 percent of 'Fortnite' purchase revenue ...

    www.engadget.com/epic-will-share-40-percent-of...

    The company has launched a Creator Economy 2.0 system that will proportionately hand out 40 percent of net revenue from most real-money purchases to creators, including Epic. If your island is ...

  3. Loot box - Wikipedia

    en.wikipedia.org/wiki/Loot_box

    Because these higher-tier Star Cards give direct advantages to players willing to acquire many loot boxes with real money than at the rate one would obtain simply playing the game, its loot-box system at the time of its open beta period had been described as one of the more egregious "pay-to-win" systems for a full-price game. [72] [87] [88]

  4. Epic launches Unreal Editor for Fortnite, will give 40% of ...

    techcrunch.com/2023/03/22/epic-launches-unreal...

    This includes money that Epic earns from the purchase of V-Bucks (in-game currency), real money spent in Fortnite on items like starter packs, quest packs and cosmetics, and Fortnite Crew ...

  5. Epic will charge non-game developers $1,850 'per seat' to use ...

    www.engadget.com/epic-will-charge-non-game...

    Epic extended the royalty-free cutoff from $50,000 to $1 million back in 2020. Epic Games has announced a new pricing structure for non-game developers to use its Unreal Engine. It’ll cost these ...

  6. Epic Games will pay $520 million to settle FTC's 'Fortnite' case

    www.engadget.com/epic-games-ftc-settlement...

    Fortnite has been a colossal success for Epic. The game generated $9 billion in profit between 2018 and 2019, and $5.1 billion in gross revenue in 2020. The FTC claimed that Epic violated the ...

  7. Epic Games v. Apple - Wikipedia

    en.wikipedia.org/wiki/Epic_Games_v._Apple

    Epic Games's founder and CEO Tim Sweeney. Since 2015, Epic Games's founder and CEO Tim Sweeney had questioned the need for digital storefronts like Valve's Steam, Apple's App Store for iOS devices, and Google Play, to take a 30% revenue sharing cut, and argued that when accounting for current rates of content distribution and other factors needed, a revenue cut of 8% should be sufficient to ...

  8. Skin gambling - Wikipedia

    en.wikipedia.org/wiki/Skin_gambling

    Skin gambling. In video games, skin gambling is the use of virtual goods, often cosmetic in-game items such as "skins", as virtual currency to bet on the outcome of professional matches or on other games of chance. It is commonly associated with the community surrounding Counter-Strike 2 (formerly Counter-Strike: Global Offensive ), but the ...

  9. Epic Games, the creator of Fortnite, banked a $3 billion ...

    techcrunch.com/2018/12/27/epic-fortnite-3-billion...

    Epic Games had as good a year in 2018 as any company in tech. Fortnite became the world's most popular game, growing the company's valuation to $15 Epic Games, the creator of Fortnite, banked a $3 ...

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