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  2. Universal Design for Learning - Wikipedia

    en.wikipedia.org/wiki/Universal_Design_for_Learning

    Universal Design for Learning (UDL) is an educational framework based on research in the learning theory, including cognitive neuroscience, that guides the development of flexible learning environments and learning spaces that can accommodate individual learning differences. [1]

  3. Digital pedagogy - Wikipedia

    en.wikipedia.org/wiki/Digital_pedagogy

    Digital pedagogy is the part of pedagogy that studies the design, implementation and evaluation of educational situations comprising a significant component of digital technologies, as well as the necessary conditions for their implementation – synchronous and asynchronous interactions in virtual and mixed learning environments, learning ...

  4. Educational software - Wikipedia

    en.wikipedia.org/wiki/Educational_software

    The arrival of the personal computer, with the Altair 8800 in 1975, changed the field of software in general, with specific implications for educational software. Whereas users prior to 1975 were dependent upon university or government owned mainframe computers with timesharing, users after this shift could create and use software for computers in homes and schools, computers available for ...

  5. Learning - Wikipedia

    en.wikipedia.org/wiki/Learning

    Learning is the process of acquiring new understanding, knowledge, behaviors, skills, values, attitudes, and preferences. [1] The ability to learn is possessed by humans, non-human animals, and some machines; there is also evidence for some kind of learning in certain plants. [2]

  6. Project-based learning - Wikipedia

    en.wikipedia.org/wiki/Project-based_learning

    The first is challenge-based learning/problem-based learning, the second is place-based education, and the third is activity-based learning. Challenge-based learning is "an engaging multidisciplinary approach to teaching and learning that encourages students to leverage the technology they use in their daily lives to solve real-world problems ...

  7. Money laundering - Wikipedia

    en.wikipedia.org/wiki/Money_laundering

    Another increasingly common way of laundering money is to use online gaming. In a growing number of online games, such as Second Life and World of Warcraft, it is possible to convert money into virtual goods, services, or virtual cash that can later be converted back into money. [34]

  8. St Andrew's School (The Bahamas) - Wikipedia

    en.wikipedia.org/wiki/St_Andrew's_School_(The...

    The Collins mansion provided extensive quarters and a wonderful atmosphere for learning that enabled the school to grow to 160 pupils by 1954. As St Andrew's School enlarged, so did the number of parents who wished for their children to complete their secondary education either in North America or the United Kingdom .

  9. Florida Virtual School - Wikipedia

    en.wikipedia.org/wiki/Florida_Virtual_School

    Coordinates: 28.519°N 81.467°W: Information; School type: Public: Established: 1997 (): Founder: Julie Young: Administrator: Louis Algaze (CEO): Grades: K–12: Accreditation: AdvancED Southern Association of Colleges and Schools (SACS CASI) North Central Association (NCA CASI) Northwest Accreditation Commission (NWAC): Website: www.flvs.net: Florida Virtual School (FLVS) was founded in 1997 ...