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V-M Corporation was founded in June 1944 by Walter Miller in Benton Harbor, Michigan. The company originally manufactured only 78 rpm record changers and labelled them simply as "A V-M Product". The brand name "Voice of Music" was suggested by a V-M engineer and first used in 1952. V-M designed a two-speed changer after Columbia Records ...
An instruction manual, a booklet that instructs the player on how to play a game, is usually included as part of a video game package. Manuals can be large, such as the Civilization II manual which runs hundreds of pages, or small, such as the single sheet of double-sided A5 paper included with Half-Life 2. PAL region versions of games may ...
including C 1, 25 July 1952. This manual supersedes FM 100–5, 15 June 1944. This manual supersedes FM 100–5, 15 June 1944. including C 1, 16 September 1942; C 2, 12 November 1942; and C 3, 26 April 1943. These regulations supersede FM 100–5, Tentative Field Service Regulations, Operations, October 1, 1939.
The Game Gear [a] is an 8-bit fourth generation handheld game console released by Sega on October 6, 1990, in Japan, in April 1991 throughout North America and Europe, and during 1992 in Australia. The Game Gear primarily competed with Nintendo 's Game Boy, the Atari Lynx, and NEC 's TurboExpress. It shares much of its hardware with the Master ...
[[Category:Music video game user templates]] to the <includeonly> section at the bottom of that page. Otherwise, add <noinclude>[[Category:Music video game user templates]]</noinclude> to the end of the template code, making sure it starts on the same line as the code's last character.
Wikipedia is an encyclopedia. Articles on video games should give an encyclopedic overview of a game and its importance to the industry. Readers should be presented with a concise overview of the game's plot and gameplay. Plot sections, if necessary, should be no more than approximately 700 words, to retain focus.
A specialized type of game controller that the player points at their television screen or monitor to interact with the game. live service games See Games as a service. loadout A specific set of in-game equipment, abilities, power-ups, and other items that a player sets for their character prior to the start of a game's match, round, or mission.
[[Category:Video game hardware templates]] to the <includeonly> section at the bottom of that page. Otherwise, add <noinclude>[[Category:Video game hardware templates]]</noinclude> to the end of the template code, making sure it starts on the same line as the code's last character.