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Reader Rabbit: Jumpsmarter. 2018. Reader Rabbit is an educational video game franchise created in 1984 by The Learning Company. The series is aimed at children from infancy to the age of nine. In 1998, a spiritual successor series called The ClueFinders was released for older students aged seven to twelve.
ABCmouse.com Early Learning Academy is a digital education program for children ages 2–8, created by the edtech company Age of Learning, Inc. [2] [3] The program offers educational games, videos, puzzles, printables, and a library of regular and “read-aloud” children’s books, covering subjects including reading and language arts, math, science, health, social studies, music, and art.
Reader Rabbit Kindergarten is a video game within the edutainment series Reader Rabbit, published by The Learning Company in July 1997. Gameplay [ edit ] Designed for ages 4–6, the plot of the game sees the player help Reader Rabbit and Mat the Mouse collect resources for a large campfire party at Camp Happy Tales. [1]
At $120 for a 100-piece set, Magna-Tiles certainly aren’t cheap, but they’re definitely the sort of toy that will keep your child entertained for years to come, while also helping them learn ...
JumpStart (known as Jump Ahead in the United Kingdom) was an educational media franchise created for children, primarily consisting of educational games. The franchise began with independent developer Fanfare Software's 1994 video game JumpStart Kindergarten. The series was expanded into other age groups and beyond games to include workbooks ...
This is the $2.99 per month subscription service that also provides families with children access to thousands of kid-friendly books, TV shows, movies, educational apps and games, in addition to ...
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