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  2. Entertainment Software Association - Wikipedia

    en.wikipedia.org/wiki/Entertainment_Software...

    The Entertainment Software Association ( ESA) is the trade association of the video game industry in the United States. It was formed in April 1994 as the Interactive Digital Software Association ( IDSA) [1] and renamed on July 21, 2003. It is based in Washington, D.C. [2] [3] Most of the top publishers in the gaming world (or their American ...

  3. Video games in the United States - Wikipedia

    en.wikipedia.org/wiki/Video_games_in_the_United...

    The American video game industry is the largest video game industry in the world. According to a 2020 study released by the Entertainment Software Association, the yearly economic output of the American video game industry in 2019 was $90.3 billion, supporting over 429,000 American jobs. With an average yearly salary of about $121,000, the ...

  4. Video game industry - Wikipedia

    en.wikipedia.org/wiki/Video_game_industry

    Video game industry. The video game industry is the tertiary and quaternary sectors of the entertainment industry that specialize in the development, marketing, distribution, monetization and consumer feedback of video games. The industry encompasses dozens of job disciplines and thousands of jobs worldwide.

  5. Does the video game industry need E3? - Engadget

    www.engadget.com/2018-12-04-e3-2019-indie-games...

    The Entertainment Software Association is the trade organization behind E3, and it's supported by 35 dues-paying companies, including Sony, Microsoft, Nintendo, Tencent, Activision Blizzard, Epic ...

  6. 1993–94 United States Senate hearings on video games

    en.wikipedia.org/wiki/1993–94_United_States...

    As a result, the American video game industry created the Interactive Digital Software Association (now known as the Entertainment Software Association) in July 1994 to serve as an advocacy group for the industry, and subsequently formed the Entertainment Software Ratings Board (ESRB) to provide content ratings on video games sold at retail in ...

  7. Why the video game industry feels smaller than ever - Engadget

    www.engadget.com/why-video-game-industry-feels...

    Microsoft is currently attempting to buy Activision Blizzard, one of the largest video game studios in the world, for $69 billion. This isn't just another studio purchase. And the deal is so ...

  8. Brown v. Entertainment Merchants Association - Wikipedia

    en.wikipedia.org/wiki/Brown_v._Entertainment...

    Brown v. Entertainment Merchants Association, 564 U.S. 786 (2011), was a landmark decision of the US Supreme Court that struck down a 2005 California law banning the sale of certain violent video games to children without parental supervision. In a 7–2 decision, the Court affirmed the lower court decisions and nullified the law, ruling that ...

  9. Video game revenue tops $43 billion in 2018, an 18% jump from ...

    techcrunch.com/2019/01/22/video-game-revenue-tops...

    Video game revenue in 2018 reached a new peak of $43.8 billion, up 18 percent from the previous years, surpassing the projected total global box office for the film industry, according to new data ...