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  2. List of most-played mobile games by player count - Wikipedia

    en.wikipedia.org/wiki/List_of_most-played_mobile...

    Rovio Entertainment. [ 12] Honor of Kings / Arena of Valor. December 2017. 200 million peak monthly players. November 26, 2015. Tencent Games. [ 13] QQ Speed Mobile / Speed Drifters.

  3. Subway Surfers - Wikipedia

    en.wikipedia.org/wiki/Subway_Surfers

    Subway Surfers[ a] is a 2012 endless runner mobile game which is co-developed by Kiloo and SYBO Games, private companies based in Denmark. It is available on Android, iOS, HarmonyOS, Amazon Fire Tablet, and Windows Phone platforms and uses the Unity game engine. [ 2] In the game, players take the role of young graffiti artists, led by Jake who ...

  4. List of most-downloaded Google Play applications - Wikipedia

    en.wikipedia.org/wiki/List_of_most-downloaded...

    Approximated number of apps in each category of downloads (as of May 10, 2024) [4] number of installs number of applications More than 10 billion: 10 More than 5 billion: 16 More than 1 billion: 86 More than 500 million: 112 More than 100 million: 874 More than 50 million: 1,225 More than 10 million: 8,272 More than 5 million: 7,764 More than 1 ...

  5. US App Store revenue from non-game apps just ... - TechCrunch

    techcrunch.com/2022/07/14/u-s-app-store-revenue...

    The top mobile game globally was Subway Surfers, with over 80 million downloads — its highest total since 2014, and following the game’s maker Sybo’s acquisition by gaming giant Miniclip in ...

  6. The top apps and games of the 2010s | TechCrunch

    techcrunch.com/2019/12/16/the-top-apps-and-games...

    The rest of the list included No. 4 LINE, followed by iQIYI, Spotify, YouTube, HBO NOW and Kwai. On the gaming side, however, Subway Surfers by Kiloo was the somewhat surprising top game of the ...

  7. After a worrying decline in 2022, consumer spending on apps ...

    techcrunch.com/2023/07/12/after-a-worrying...

    It also became the first app to surpass $2 billion in a half year, with $2.1 billion in consumer spending this year so far, up from $1.7 billion in the first half of 2022. Other top non-gaming ...

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