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  2. High-Level Shader Language - Wikipedia

    en.wikipedia.org/wiki/High-Level_Shader_Language

    The High-Level Shader Language [1] or High-Level Shading Language [2] ( HLSL) is a proprietary shading language developed by Microsoft for the Direct3D 9 API to augment the shader assembly language, and went on to become the required shading language for the unified shader model of Direct3D 10 and higher. HLSL is analogous to the GLSL shading ...

  3. OpenGL Shading Language - Wikipedia

    en.wikipedia.org/wiki/OpenGL_Shading_Language

    OpenGL Shading Language ( GLSL) is a high-level shading language with a syntax based on the C programming language. It was created by the OpenGL ARB (OpenGL Architecture Review Board) to give developers more direct control of the graphics pipeline without having to use ARB assembly language or hardware-specific languages.

  4. Shader - Wikipedia

    en.wikipedia.org/wiki/Shader

    Shaders are simple programs that describe the traits of either a vertex or a pixel. Vertex shaders describe the attributes (position, texture coordinates, colors, etc.) of a vertex, while pixel shaders describe the traits (color, z-depth and alpha value) of a pixel. A vertex shader is called for each vertex in a primitive (possibly after ...

  5. Complementary colors - Wikipedia

    en.wikipedia.org/wiki/Complementary_colors

    Complementary colors are pairs of colors which, when combined or mixed, cancel each other out (lose hue) by producing a grayscale color like white or black. [1] [better source needed] When placed next to each other, they create the strongest contrast for those two colors. Complementary colors may also be called "opposite colors".

  6. Shading language - Wikipedia

    en.wikipedia.org/wiki/Shading_language

    The shader assembly language in Direct3D 8 and 9 is the main programming language for vertex and pixel shaders in Shader Model 1.0/1.1, 2.0, and 3.0. It is a direct representation of the intermediate shader bytecode which is passed to the graphics driver for execution.

  7. Shades of brown - Wikipedia

    en.wikipedia.org/wiki/Shades_of_brown

    Shades of brown can be produced by combining red, yellow, and black [1] pigments, or by a combination of orange and black —illustrated in the color box. The RGB color model, that generates all colors on computer and television screens, makes brown by combining red and green light at different intensities. Brown color names are often imprecise, and some shades, such as beige, can refer to ...

  8. List of colors (alphabetical) - Wikipedia

    en.wikipedia.org/wiki/List_of_colors_(alphabetical)

    The following list shows a compact version of the colors in the list of colors A–F, G–M, and N–Z articles. The list shows the color swatch and its name. Hovering over the color box shows the HSV, RGB, and #hex values for the color in the tool tip. All values and conversions are in the sRGB color space, which is an inappropriate assumption for some entries.

  9. List of monochrome and RGB color formats - Wikipedia

    en.wikipedia.org/wiki/List_of_monochrome_and_RGB...

    This list of monochrome and RGB palettes includes generic repertoires of colors ( color palettes) to produce black-and-white and RGB color pictures by a computer's display hardware. RGB is the most common method to produce colors for displays; so these complete RGB color repertoires have every possible combination of R-G-B triplets within any given maximum number of levels per component.