Search results
Results from the Tech24 Deals Content Network
Don't worry about the score target that often accompanies these levels - if you somehow manage to clear every jelly, you're practically guaranteed to do so in a way that beats the scoring requirement.
In the extremely popular, somewhat cannibalistic mobile and social game-scape, even the most popular games can die out quickly, usually bucked by the newest trend that followed. Candy Crush Saga ...
December 11, 2014. Windows Phone. September 6, 2012. Windows. July 29, 2015. Genre (s) Puzzle. Candy Crush Saga is a free-to-play tile-matching video game released by King on April 12, 2012, originally for Facebook; other versions for iOS, Android, Windows Phone, and Windows 10 followed. It is a variation of their browser game Candy Crush.
Candy Crush was an American television game show based on the Swedish-Maltese mobile game Candy Crush Saga, published and developed by King.Hosted by Mario Lopez, the show features similar tile-matching gameplay to its namesake, but with the players suspended at a height in front of one of two 30-foot touchscreens, which then held the Guinness World Record for the largest touchscreens in the ...
Popular Facebook game Pet Rescue Saga finally brought its addictive match-up puzzles to iOS and Android. Candy Crush Saga fans will find certain parts of the game familiar since it borrows a ...
Level 256 in Pac-Man is unbeatable due to a bug associated with an integer overflow in the game's code. A stage or level in a video game (often an arcade game) that stops the player's progress due to a software bug. Not to be mistaken for a game over screen, kill screens can result in unpredictable gameplay and bizarre glitches. kill stealing
Do Not Believe His Lies: The Unforgiving Riddle is an interesting, sometimes weird, puzzle game where players have to figure out what the code to unlock the next puzzle is. There is very little in ...
Warning: This article contains spoilers. 4 Pics 1 Word continues to delight and frustrate us. Occasionally, we'll rattle off four to five puzzles with little effort before getting stuck for ...