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  2. Arbitrary-precision arithmetic - Wikipedia

    en.wikipedia.org/wiki/Arbitrary-precision_arithmetic

    Chapter 9.3 of The Art of Assembly by Randall Hyde discusses multiprecision arithmetic, with examples in x86-assembly. Rosetta Code task Arbitrary-precision integers Case studies in the style in which over 95 programming languages compute the value of 5**4**3**2 using arbitrary precision arithmetic.

  3. Octal - Wikipedia

    en.wikipedia.org/wiki/Octal

    Octal ( base 8) is a numeral system with eight as the base . In the decimal system, each place is a power of ten. For example: In the octal system, each place is a power of eight. For example: By performing the calculation above in the familiar decimal system, we see why 112 in octal is equal to in decimal.

  4. List of arbitrary-precision arithmetic software - Wikipedia

    en.wikipedia.org/wiki/List_of_arbitrary...

    SmartXML, a free programming language with integrated development environment (IDE) for mathematical calculations. Variables of BigNumber type can be used, or regular numbers can be converted to big numbers using conversion operator # (e.g., #2.3^2000.1). SmartXML big numbers can have up to 100,000,000 decimal digits and up to 100,000,000 whole ...

  5. Fixed-point arithmetic - Wikipedia

    en.wikipedia.org/wiki/Fixed-point_arithmetic

    Fixed-point arithmetic. In computing, fixed-point is a method of representing fractional (non-integer) numbers by storing a fixed number of digits of their fractional part. Dollar amounts, for example, are often stored with exactly two fractional digits, representing the cents (1/100 of dollar). More generally, the term may refer to ...

  6. String interpolation - Wikipedia

    en.wikipedia.org/wiki/String_interpolation

    In computer programming, string interpolation (or variable interpolation, variable substitution, or variable expansion) is the process of evaluating a string literal containing one or more placeholders, yielding a result in which the placeholders are replaced with their corresponding values. It is a form of simple template processing [1] or, in ...

  7. TI-BASIC 83 - Wikipedia

    en.wikipedia.org/wiki/TI-BASIC_83

    TI-BASIC 83, TI-BASIC Z80 or simply TI-BASIC, is the built-in programming language for the Texas Instruments programmable calculators in the TI-83 series. [1] Calculators that implement TI-BASIC have a built in editor for writing programs. While the considerably faster Z80 assembly language [2] : 120 is supported for the calculators, TI-BASIC's ...

  8. Magic number (programming) - Wikipedia

    en.wikipedia.org/wiki/Magic_number_(programming)

    The term magic number or magic constant refers to the anti-pattern of using numbers directly in source code. This has been referred to as breaking one of the oldest rules of programming, dating back to the COBOL, FORTRAN and PL/1 manuals of the 1960s. [1] The use of unnamed magic numbers in code obscures the developers' intent in choosing that ...

  9. TI-BASIC - Wikipedia

    en.wikipedia.org/wiki/TI-BASIC

    TI-BASIC. TI-BASIC is the official [1] name of a BASIC -like language built into Texas Instruments' graphing calculators . TI-BASIC is a language family of three different and incompatible versions, released on different products: TI rarely refers to the language by name, but the name TI-BASIC has been used in some developer documentation.