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  2. Conway's Game of Life - Wikipedia

    en.wikipedia.org/wiki/Conway's_Game_of_Life

    The Game of Life, also known simply as Life, is a cellular automaton devised by the British mathematician John Horton Conway in 1970. [ 1] It is a zero-player game, [ 2][ 3] meaning that its evolution is determined by its initial state, requiring no further input. One interacts with the Game of Life by creating an initial configuration and ...

  3. Cellular automaton - Wikipedia

    en.wikipedia.org/wiki/Cellular_automaton

    Conway's Game of Life is an example of an outer totalistic cellular automaton with cell values 0 and 1; outer totalistic cellular automata with the same Moore neighborhood structure as Life are sometimes called life-like cellular automata.

  4. Golly (program) - Wikipedia

    en.wikipedia.org/wiki/Golly_(program)

    golly .sourceforge .net. Golly is a tool for the simulation of cellular automata. It is free open-source software written by Andrew Trevorrow and Tomas Rokicki; [3] it can be scripted using Lua [1] or Python . It includes a hashlife algorithm that can simulate the behavior of very large structured or repetitive patterns such as Paul Rendell's ...

  5. Here’s what happened when neural networks took on the Game of ...

    www.aol.com/happened-neural-networks-took-game...

    British mathematician John Conway invented the Game of Life in 1970. Basically, the Game of Life tracks the on or off state—the life—of a series of cells on a grid across timesteps.

  6. Lenia - Wikipedia

    en.wikipedia.org/wiki/Lenia

    Lenia is a family of cellular automata created by Bert Wang-Chak Chan. [ 1 ][ 2 ][ 3 ] It is intended to be a continuous generalization of Conway's Game of Life, with continuous states, space and time. As a consequence of its continuous, high-resolution domain, the complex autonomous patterns ("lifeforms" or " spaceships ") generated in Lenia ...

  7. Life-like cellular automaton - Wikipedia

    en.wikipedia.org/wiki/Life-like_cellular_automaton

    A cellular automaton (CA) is Life-like (in the sense of being similar to Conway's Game of Life) if it meets the following criteria: The array of cells of the automaton has two dimensions. The neighborhood of each cell is the Moore neighborhood; it consists of the eight adjacent cells to the one under consideration and (possibly) the cell itself.

  8. Glider (Conway's Game of Life) - Wikipedia

    en.wikipedia.org/wiki/Glider_(Conway's_Game_of_Life)

    The glider is a pattern that travels across the board in Conway's Game of Life. It was first discovered by Richard K. Guy in 1969, while John Conway's group was attempting to track the evolution of the R- pentomino. Gliders are the smallest spaceships, and they travel diagonally at a speed of one cell every four generations, or .

  9. Life simulation game - Wikipedia

    en.wikipedia.org/wiki/Life_simulation_game

    The game is cited as a little-known forerunner of virtual-life simulator games to follow. [ 3 ] [ 4 ] One of the earliest dating sims , Tenshitachi no gogo , [ 5 ] was released for the 16-bit NEC PC-9801 computer that same year, [ 6 ] though dating sim elements can be found in Sega 's earlier Girl's Garden in 1984.