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  2. Conway's Game of Life - Wikipedia

    en.wikipedia.org/wiki/Conway's_Game_of_Life

    The Game of Life, also known simply as Life, is a cellular automaton devised by the British mathematician John Horton Conway in 1970. [ 1] It is a zero-player game, [ 2][ 3] meaning that its evolution is determined by its initial state, requiring no further input. One interacts with the Game of Life by creating an initial configuration and ...

  3. Glider (Conway's Game of Life) - Wikipedia

    en.wikipedia.org/wiki/Glider_(Conway's_Game_of_Life)

    The glider is a pattern that travels across the board in Conway's Game of Life. It was first discovered by Richard K. Guy in 1969, while John Conway's group was attempting to track the evolution of the R- pentomino. Gliders are the smallest spaceships, and they travel diagonally at a speed of one cell every four generations, or .

  4. LifeWiki - Wikipedia

    en.wikipedia.org/wiki/LifeWiki

    LifeWiki's homepage. LifeWiki is a wiki dedicated to Conway's Game of Life. It hosts over 2000 articles on the subject and a large collection of Life patterns stored in a format based on run-length encoding that it uses to interoperate with other Life software such as Golly.

  5. Still life (cellular automaton) - Wikipedia

    en.wikipedia.org/wiki/Still_life_(cellular...

    Still life (cellular automaton) In Conway's Game of Life and other cellular automata, a still life is a pattern that does not change from one generation to the next. The term comes from the art world where a still life painting or photograph depicts an inanimate scene. In cellular automata, a still life can be thought of as an oscillator with ...

  6. Here’s what happened when neural networks took on the Game of ...

    www.aol.com/happened-neural-networks-took-game...

    British mathematician John Conway invented the Game of Life in 1970. Basically, the Game of Life tracks the on or off state—the life—of a series of cells on a grid across timesteps.

  7. Garden of Eden (cellular automaton) - Wikipedia

    en.wikipedia.org/wiki/Garden_of_Eden_(cellular...

    Subsequently, Hardouin-Duparc used his formal language approach to find the narrowest possible Gardens of Eden in Conway's Game of Life, with the bounding box for their live cells being only six cells wide. [10] The smallest known orphan pattern in Conway's Game of Life (by area of its bounding box) was found by Steven Eker in April 2016.

  8. Methuselah (cellular automaton) - Wikipedia

    en.wikipedia.org/wiki/Methuselah_(cellular...

    In Conway's Game of Life R-pentomino to stability in 1103 generations. In Conway's Game of Life, one of the smallest methuselahs is the R-pentomino, a pattern of five cells first considered by Conway himself, that takes 1103 generations before stabilizing with 116 cells.

  9. Spacefiller - Wikipedia

    en.wikipedia.org/wiki/Spacefiller

    The cell count per generation of the above spacefiller pattern clearly showing its quadratic growth. In Conway's Game of Life and related cellular automata, a spacefiller is a pattern that spreads out indefinitely, eventually filling the entire space with a still life pattern. It typically consists of three components: stretchers that resemble ...