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  2. Neural network (machine learning) - Wikipedia

    en.wikipedia.org/wiki/Neural_network_(machine...

    Neural networks are typically trained through empirical risk minimization.This method is based on the idea of optimizing the network's parameters to minimize the difference, or empirical risk, between the predicted output and the actual target values in a given dataset. [4]

  3. Learning commons - Wikipedia

    en.wikipedia.org/wiki/Learning_commons

    Learning Commons inside the library of Tec de Monterrey, Mexico City. Learning commons, also known as scholars' commons, information commons or digital commons, are learning spaces, [1] [2] similar to libraries and classrooms that share space for information technology, remote or online education, tutoring, [3] [4] collaboration, content creation, meetings, socialization, playing games and ...

  4. Community of practice - Wikipedia

    en.wikipedia.org/wiki/Community_of_practice

    A community of practice (CoP) is a group of people who "share a concern or a passion for something they do and learn how to do it better as they interact regularly". [1] The concept was first proposed by cognitive anthropologist Jean Lave and educational theorist Etienne Wenger in their 1991 book Situated Learning (Lave & Wenger 1991).

  5. Asynchronous learning - Wikipedia

    en.wikipedia.org/wiki/Asynchronous_learning

    Asynchronous learning is a general term used to describe forms of education, instruction, and learning that do not occur in the same place or at the same time. It uses resources that facilitate information sharing outside the constraints of time and place among a network of people. [ 1 ]

  6. E-learning (theory) - Wikipedia

    en.wikipedia.org/wiki/E-learning_(theory)

    When virtual and physical environments were designed so that the same learning theories were employed by the students, (Physical Engagement, Cognitive Load, Embodied Encoding, Embodied Schemas, and Conceptual Salience), differences in post-test performance did not lie between physical vs. virtual, but instead in how the environment was designed ...

  7. Blackboard Learn - Wikipedia

    en.wikipedia.org/wiki/Blackboard_Learn

    Blackboard Learn (previously the Blackboard Learning Management System) is a web-based virtual learning environment and learning management system developed by Blackboard Inc. The software features course management, customizable open architecture , and scalable design that allows integration with student information systems and authentication ...

  8. Virtual exchange - Wikipedia

    en.wikipedia.org/wiki/Virtual_exchange

    Virtual exchange (also referred to as online intercultural exchange among other names) is an instructional approach or practice for language learning. It broadly refers to the "notion of 'connecting' language learners in pedagogically structured interaction and collaboration" [1] through computer-mediated communication for the purpose of improving their language skills, intercultural ...

  9. Project-based learning - Wikipedia

    en.wikipedia.org/wiki/Project-based_learning

    Groups of students undertaking project-based learning. Project-based learning is a teaching method that involves a dynamic classroom approach in which it is believed that students acquire a deeper knowledge through active exploration of real-world challenges and problems. [1]