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The most time- and cost-effective approach to designing these educational games is to incorporate COTS games into the classroom with the understanding of the learning outcomes the instructor has for the course. [9] This requires the teacher to buy into the positive results of using digital games for education.
The gamification of learning is an educational approach that seeks to motivate students by using video game design and game elements in learning environments. [1] [2] The goal is to maximize enjoyment and engagement by capturing the interest of learners and inspiring them to continue learning. [3] Gamification, broadly defined, is the process ...
An educational video game is a video game that provides learning or training value to the player. Edutainment describes an intentional merger of video games and educational software into a single product (and could therefore also comprise more serious titles sometimes described under children's learning software). In the narrower sense used ...
Education tech venture Quizlet has finally created a product specifically for use by teachers in their classrooms, dubbed Quizlet Live.It’s an online, question-and-answer matching game for small ...
The game, produced by a company called Teacher Gaming LLC, allows teachers to use Minecraft in the classroom, and includes a library of lessons and activities used to teach subjects including STEM ...
TeacherGaming, a new startup from the team behind MinecraftEdu, a company that helped teachers use Minecraft in the classroom that was subsequently acquired by Microsoft, has picked up $1.6 ...
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