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The compiled programs are executed on the GPU. OpenGL Shading Language ( GLSL) is a high-level shading language with a syntax based on the C programming language. It was created by the OpenGL ARB (OpenGL Architecture Review Board) to give developers more direct control of the graphics pipeline without having to use ARB assembly language or ...
CaptainSparklez. Jordan Maron (born February 10, 1992), known online as CaptainSparklez, is an American YouTuber and Twitch streamer mainly known for his Minecraft videos. As of January 2024, his main YouTube channel has over 11.4 million subscribers. In 2010, eighteen-year-old Maron created his first YouTube channel to upload Call of Duty ...
Among Us built its following in part through the sheer number of mods, and Innersloth is clearly hoping that it will keep the excitement up by folding those add-ons into the game. The developer ...
A Minecraft mod is a mod that changes aspects of the sandbox game Minecraft. Minecraft mods can add additional content to the game, make tweaks to specific features, and optimize performance. Thousands of mods for the game have been created, with some mods even generating an income for their authors. While Mojang Studios does not provide an API ...
NEETS are not working by choice—but a ‘perfect storm’ is creating a pool of highly trained and willing workers who are the ‘new unemployables’
The biggest news stories this morning: The 22 best PC games you can play right now, Apple Podcasts gets a web interface, X closes its operations in Brazil. Engadget
Mylo's on-screen interface is a departure from the XMB cross-media bar that Sony has looked to as an interface standard. However, it's very simple to navigate. Here's a shot of the music-playing ...
Shaders are simple programs that describe the traits of either a vertex or a pixel. Vertex shaders describe the attributes (position, texture coordinates, colors, etc.) of a vertex, while pixel shaders describe the traits (color, z-depth and alpha value) of a pixel. A vertex shader is called for each vertex in a primitive (possibly after ...