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Keystroke programming. Keystroke programming describes a specific way of programming by which each keystroke on a device or application is recorded in some way and then played back so that the recorded key-presses can be repeated multiple times.
Keystroke dynamics. Keystroke dynamics, keystroke biometrics, typing dynamics, or typing biometrics refer to the collection of biometric information generated by key-press-related events that occur when a user types on a keyboard. [1] Use of patterns in key operation to identify operators predates modern computing, [2] and has been proposed as ...
2GL—Second-Generation Programming Language; 2NF—Second Normal Form; 3GL—Third-Generation Programming Language; 3GPP—3rd Generation Partnership Project – 3G comms; 3GPP2—3rd Generation Partnership Project 2; 3NF—Third Normal Form; 386—Intel 80386 processor; 486—Intel 80486 processor; 4B5BLF—4-bit 5-bit Local Fiber
Keystroke logging. Keystroke logging, often referred to as keylogging or keyboard capturing, is the action of recording (logging) the keys struck on a keyboard, [ 1][ 2] typically covertly, so that a person using the keyboard is unaware that their actions are being monitored. Data can then be retrieved by the person operating the logging program.
Backdoor (computing) A backdoor is a typically covert method of bypassing normal authentication or encryption in a computer, product, embedded device (e.g. a home router ), or its embodiment (e.g. part of a cryptosystem, algorithm, chipset, or even a "homunculus computer"—a tiny computer-within-a-computer such as that found in Intel's AMT ...
Tracing in software engineering refers to the process of capturing and recording information about the execution of a software program. This information is typically used by programmers for debugging purposes, and additionally, depending on the type and detail of information contained in a trace log, by experienced system administrators or technical-support personnel and by software monitoring ...
Abstract syntax tree. An abstract syntax tree ( AST) is a data structure used in computer science to represent the structure of a program or code snippet. It is a tree representation of the abstract syntactic structure of text (often source code) written in a formal language. Each node of the tree denotes a construct occurring in the text.
It is generally considered good practice in software development to group common code into a function encapsulating logic for reusability. Prior to Linux kernel 4.16 and LLVM 6.0, a typical eBPF C program had to explicitly direct the compiler to inline a function resulting in a BPF object file that had duplicate functions. This restriction was ...