Tech24 Deals Web Search

Search results

  1. Results from the Tech24 Deals Content Network
  2. OpenGL Shading Language - Wikipedia

    en.wikipedia.org/wiki/OpenGL_Shading_Language

    The compiled programs are executed on the GPU. OpenGL Shading Language ( GLSL) is a high-level shading language with a syntax based on the C programming language. It was created by the OpenGL ARB (OpenGL Architecture Review Board) to give developers more direct control of the graphics pipeline without having to use ARB assembly language or ...

  3. High-Level Shader Language - Wikipedia

    en.wikipedia.org/wiki/High-Level_Shader_Language

    The High-Level Shader Language[ 1] or High-Level Shading Language[ 2] ( HLSL) is a proprietary shading language developed by Microsoft for the Direct3D 9 API to augment the shader assembly language, and went on to become the required shading language for the unified shader model of Direct3D 10 and higher. HLSL is analogous to the GLSL shading ...

  4. List of game engines - Wikipedia

    en.wikipedia.org/wiki/List_of_game_engines

    Main page; Contents; Current events; Random article; About Wikipedia; Contact us; Donate; Help; Learn to edit; Community portal; Recent changes; Upload file

  5. ASUS ProArt Studiobook 16 OLED review: The best Windows ...

    www.engadget.com/asus-pro-art-studiobook-16-oled...

    Overall, heat and noise are very well managed. The headline feature on this laptop is the 3,480 x 2,400 16:10 OLED display, the first on a 16-inch laptop, ASUS claims. As you’d expect, it’s ...

  6. The best smart lights for your bedroom - Engadget

    www.engadget.com/best-smart-lights-for-your...

    Casper Glow. The Casper Glow is a unique lighting device that can be programmed via a companion app to brighten at specific times just like a sunrise clock, except, well, there’s no clock at all ...

  7. Physically based rendering - Wikipedia

    en.wikipedia.org/wiki/Physically_based_rendering

    Physically based rendering ( PBR) is a computer graphics approach that seeks to render images in a way that models the lights and surfaces with optics in the real world. It is often referred to as "Physically Based Lighting" or "Physically Based Shading". Many PBR pipelines aim to achieve photorealism. Feasible and quick approximations of the ...

  8. OpenGL ES 3.0 and OpenGL 4.3 squeeze textures to the limit ...

    www.engadget.com/2012-08-07-opengl-es-3-0-and...

    Don't worry, desktop users still get some love through OpenGL 4.3: it adds the new ASTC tricks, new visual effects (think blur) and support for compute shaders without always needing to use OpenCL ...

  9. What one AI CEO learned by working 20 feet from Apple's Steve ...

    www.aol.com/finance/one-ai-ceo-learned-working...

    Today, Apple is the most valuable company in the world with a market cap of $3.43 trillion according to Yahoo Finance data. The company is entering the AI age while raking in billions of dollars ...