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  2. Complemented subspace - Wikipedia

    en.wikipedia.org/wiki/Complemented_subspace

    Complemented subspace. In the branch of mathematics called functional analysis, a complemented subspace of a topological vector space is a vector subspace for which there exists some other vector subspace of called its ( topological) complement in , such that is the direct sum in the category of topological vector spaces.

  3. List of cel-shaded video games - Wikipedia

    en.wikipedia.org/wiki/List_of_cel-shaded_video_games

    Atelier(Multi-decade JRPG & crafting hybrid series, started in 1997) Dragon Quest(Multi-decade franchise with JRPGs & other genres, started in 1986. Cel-shaded graphics approximately first seen in Dragon Quest VIII: Journey of the Cursed King(2004).) Hyperdimension Neptunia(Multi-decade franchise with JRPGs & other genres, started in 2010)

  4. Shades of red - Wikipedia

    en.wikipedia.org/wiki/Shades_of_red

    Red (RGB), RGB red, or electric red[citation needed] (as opposed to pigment red, shown below) is the brightest possible red that can be reproduced on a computer monitor. This color is an approximation of an orangish red spectral color. It is one of the three primary colors of light in the RGB color model, along with green and blue.

  5. Complementarity (molecular biology) - Wikipedia

    en.wikipedia.org/wiki/Complementarity_(molecular...

    Match up between two DNA bases (adenine and thymine) showing hydrogen bonds (dashed lines) holding them together. In molecular biology, complementarity describes a relationship between two structures each following the lock-and-key principle. In nature complementarity is the base principle of DNA replication and transcription as it is a ...

  6. Shading language - Wikipedia

    en.wikipedia.org/wiki/Shading_language

    DirectX High-Level Shader Language. The High-Level Shading Language (HLSL) is a C-style shader language for DirectX 9 and higher and Xbox game consoles. It is related to Nvidia's Cg, but is only supported by DirectX and Xbox. HLSL programs are compiled into bytecode equivalent of DirectX shader assembly language.

  7. Deferred shading - Wikipedia

    en.wikipedia.org/wiki/Deferred_shading

    In the field of 3D computer graphics, deferred shading is a screen-space shading technique that is performed on a second rendering pass, after the vertex and pixel shaders are rendered. [2] It was first suggested by Michael Deering in 1988. [3] On the first pass of a deferred shader, only data that is required for shading computation is gathered.

  8. Complementary colors - Wikipedia

    en.wikipedia.org/wiki/Complementary_colors

    In the RGB model, the primary colors are red, green, and blue. The complementary primary–secondary combinations are red – cyan, green – magenta, and blue – yellow. In the RGB color model, the light of two complementary colors, such as red and cyan, combined at full intensity, will make white light, since two complementary colors contain ...

  9. Gooch shading - Wikipedia

    en.wikipedia.org/wiki/Gooch_shading

    Gooch shading defines an additional two colors in conjunction with the original model color: a warm color (such as yellow) and a cool color (such as blue). The warm color indicates surfaces that are facing toward the light source while the cool color indicates surfaces facing away. This allows shading to occur only in mid-tones so that edge ...