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  2. Allegro (software library) - Wikipedia

    en.wikipedia.org/wiki/Allegro_(software_library)

    Allegro is a software library for video game development. The functionality of the library includes support for basic 2D graphics, image manipulation, text output, audio output, MIDI music, input and timers, as well as additional routines for fixed-point and floating-point matrix arithmetic, Unicode strings, file system access, file manipulation, data files, and 3D graphics.

  3. List of game engines - Wikipedia

    en.wikipedia.org/wiki/List_of_game_engines

    The SDK is bundled with many Source games Source 2: C++: 2015 Lua: Yes 3D Windows, macOS, Linux, Android, iOS: Dota 2 (port), The Lab (limited), Artifact, Dota Underlords, Half-Life: Alyx, Counter-Strike 2: Proprietary: The first game using Source 2, Dota 2, was ported over from the original Source engine. One of The Lab's minigame Robot Repair ...

  4. Programming languages used in most popular websites

    en.wikipedia.org/wiki/Programming_languages_used...

    Their development typically involves server-side coding, client-side coding and database technology. The programming languages applied to deliver dynamic web content, however, vary vastly between sites.

  5. How to make a game in an hour, no experience required - Engadget

    www.engadget.com/2015-01-23-how-to-make-a-game...

    Even better, the tutorials require no programming or game creation experience whatsoever. If you can follow instructions, you can follow these tutorials. After the first two lessons, clocking in ...

  6. Godot (game engine) - Wikipedia

    en.wikipedia.org/wiki/Godot_(game_engine)

    Godot allows video game developers to create both 3D and 2D games using multiple programming languages, such as C++, C# and GDScript. It makes use of a hierarchy of nodes to facilitate the development experience. Classes can be derived from a node type to create more specialized node types that inherit behavior.

  7. How Unity built the world’s most popular game engine

    techcrunch.com/2019/10/17/how-unity-built-the...

    The team had written it editor-first with the goal of making it easy to use for a range of project types before retrofitting the engine’s underlying code to work with their editor. Nearly every ...

  8. How Halfbrick Studios Develops Games Like Fruit ... - TechCrunch

    techcrunch.com/2013/03/03/how-halfbrick-studios...

    C++, they also stressed, offers a large number of third-party libraries for game developers. Halfbrick then uses a mix of open source and proprietary tools to publish the code to the various ...

  9. This dude made a Zelda game in C++. What did you do this year?

    techcrunch.com/2009/12/19/this-dude-made-a-zelda...

    Zelda: Mystery of Solarus DX is an anhanced remake of our first creation, Mystery of Solarus. Written in C++, the project was unveiled on April 1st, 2008. Its objectives are to correct the many ...