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  2. Physically based rendering - Wikipedia

    en.wikipedia.org/wiki/Physically_based_rendering

    A diamond plate texture rendered close-up using physically based rendering principles. Microfacet abrasions cover the material, giving it a rough, realistic look even though the material is a metal. Specular highlights are high and realistically modeled at the appropriate edge of the tread using a normal map.

  3. Shader - Wikipedia

    en.wikipedia.org/wiki/Shader

    Shaders are simple programs that describe the traits of either a vertex or a pixel. Vertex shaders describe the attributes (position, texture coordinates, colors, etc.) of a vertex, while pixel shaders describe the traits (color, z-depth and alpha value) of a pixel. A vertex shader is called for each vertex in a primitive (possibly after ...

  4. Unified shader model - Wikipedia

    en.wikipedia.org/wiki/Unified_shader_model

    The unified shader model uses the same hardware resources for both vertex and fragment processing. In the field of 3D computer graphics, the unified shader model (known in Direct3D 10 as "Shader Model 4.0") refers to a form of shader hardware in a graphical processing unit (GPU) where all of the shader stages in the rendering pipeline (geometry, vertex, pixel, etc.) have the same capabilities.

  5. Into the heart of CERN: an underground tour of the Large ...

    www.engadget.com/2013-07-02-cern-lhc-underground...

    A particle so infinitesimally small, so elusive, so completely integral to our understanding of physics that it requires a 69 x 50 x 50 ft tall (21 x 15 x 15m), 12,500-ton detector with a solenoid ...

  6. Blinn–Phong reflection model - Wikipedia

    en.wikipedia.org/wiki/Blinn–Phong_reflection_model

    The Blinn–Phong reflection model, also called the modified Phong reflection model, is a modification developed by Jim Blinn to the Phong reflection model.. Blinn–Phong is a shading model used in OpenGL and Direct3D's fixed-function pipeline (before Direct3D 10 and OpenGL 3.1), and is carried out on each vertex as it passes down the graphics pipeline; pixel values between vertices are ...

  7. Shoppers love these 10 flattering, flowy swimsuit cover-ups ...

    www.aol.com/lifestyle/flattering-swimsuit-cover...

    Hotouch Crochet Lace Swimsuit Cover-Up. $25. Make a sexy statement at the beach with this lace beauty. More than 3,700 Amazon shoppers have given it a five-star review — they all but guarantee a ...

  8. Shading language - Wikipedia

    en.wikipedia.org/wiki/Shading_language

    The shader assembly language in Direct3D 8 and 9 is the main programming language for vertex and pixel shaders in Shader Model 1.0/1.1, 2.0, and 3.0. It is a direct representation of the intermediate shader bytecode which is passed to the graphics driver for execution.

  9. World of MapCraft: explore Azeroth using a Google ... - Engadget

    www.engadget.com/2012-06-18-world-of-mapcraft...

    Updated Mon, Jun 18, 2012, 3:30 PM · 1 min read 0 World of MapCraft is an interactive map detailing all of the areas that make up World of Warcraft 's Azeroth – think of it as Google Maps for ...