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This is a selected list of multiplayer browser games.These games are usually free, with extra, payable options sometimes available. The game flow of the games may be either turn-based, where players are given a number of "turns" to execute their actions or real-time, where player actions take a real amount of time to complete.
Candy Box 2, the ASCII art-based sequel to the click-for-candy RPG is now available to freely play. Set up like other simple all-you-do-is-click games like Cookie Clicker and Clicking Bad, Candy ...
A type of game where player progression happens without the player's input, and often even while the game is closed. See also clicker game. iframes. Also i-frames. See invincibility frames. in-app purchase (IAP) A microtransaction in a mobile game (or regular app), usually for virtual goods in free or cheap games. indie game. Also independent ...
Wikipedia Game Online, multi-player game with free, no-login-needed playing. Time-based races. WikiPaths Wikipaths is a defunct Greasemonkey Firefox extension allowing users to start a new game while directly browsing Wikipedia. Wiki Game An Android version for Wiki Game. WikiRacer.io Race your friends in a unique version of this classic game.
Clicking Bad is a 2013 browser game inspired by Cookie Clicker and Breaking Bad, with the cooking and sale of meth replacing cookies.Do it enough, and you’ll soon create an empire that spans ...
The latest strangely enticing phenomenon, Cookie Clicker, rewards players with cookies for every click of the mouse.Among the list of things more addicting than cookies is methamphetamines, the ...
The Space Bar is a 1997 graphic adventure game developed by Boffo Games and published by Rocket Science Games and SegaSoft. A comic science fiction story, it follows detective Alias Node as he searches for a shapeshifting killer inside The Thirsty Tentacle, a fantastical bar on the planet Armpit VI. The player assumes the role of Alias and uses ...
Mode (s) Single-player. Cookie Clicker is a 2013 incremental game created by French programmer Julien "Orteil" Thiennot. The user initially clicks on a big cookie on the screen, earning a single cookie per click. They can then use their earned cookies to purchase assets such as "cursors" and other "buildings" that automatically produce cookies.