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  2. Magic in Dungeons & Dragons - Wikipedia

    en.wikipedia.org/wiki/Magic_in_Dungeons_&_Dragons

    Learn about the history, types, and mechanics of magic in the popular fantasy role-playing game Dungeons & Dragons (D&D). Find out how magic works in different editions, settings, and genres of D&D and its media adaptations.

  3. Tome of Magic - Wikipedia

    en.wikipedia.org/wiki/Tome_of_Magic

    Tome of Magic is a supplement for the Dungeons & Dragons role-playing game that expands the magical options for mages, priests, and druids. It was first published in 1991 for the 2nd Edition and reused for the 3rd Edition in 2006.

  4. Mystra (Forgotten Realms) - Wikipedia

    en.wikipedia.org/wiki/Mystra_(Forgotten_Realms)

    Mystra is a fictional deity in the Dungeons & Dragons role-playing game, who guides the Weave of magic that envelops the world. She was created by Ed Greenwood and has a complex history of incarnations, deaths, and resurrections in the Forgotten Realms setting.

  5. Theorycraft 101: Spellpower, part 2 - Engadget

    www.engadget.com/2010-04-13-theorycraft-101...

    All it does is increase the average damage of a spell by a proportion, which is nothing more than the coefficient. Say you are a mage and your Fireball does 100 damage. Since Fireball has a base ...

  6. Sorcerer (Dungeons & Dragons) - Wikipedia

    en.wikipedia.org/wiki/Sorcerer_(Dungeons_&_Dragons)

    For the 3.5 edition, Dungeons & Dragons For Dummies recommended the sorcerer over the wizard as a starting arcane spellcaster: "Where the sorcerer approaches spellcasting more as an art than a science, working through intuition rather than careful training and study, the wizard is all about research. For this reason, the wizard has a wider ...

  7. List of Dungeons & Dragons rulebooks - Wikipedia

    en.wikipedia.org/wiki/List_of_Dungeons_&_Dragons...

    A comprehensive overview of the rulebooks for the D&D fantasy role-playing game since 1974, sorted by edition and type. Find the core rulebooks, supplements, and campaign settings for each edition, including the latest 5th edition and its Essentials variant.

  8. Warlock (Dungeons & Dragons) - Wikipedia

    en.wikipedia.org/wiki/Warlock_(Dungeons_&_Dragons)

    So after your spellcaster has a total daily spell allocation of 20 spells or more (say, around 5th level), his real limit is the number of actions he gets per day — the number of specific opportunities he has to cast a spell. So the warlock is still bound to the same ultimate limit that any moderate-level wizard deals with.

  9. Wizard (Dungeons & Dragons) - Wikipedia

    en.wikipedia.org/wiki/Wizard_(Dungeons_&_Dragons)

    For the 3.5 edition, Dungeons & Dragons For Dummies recommended the sorcerer over the wizard as a starting arcane spellcaster: "Where the sorcerer approaches spellcasting more as an art than a science, working through intuition rather than careful training and study, the wizard is all about research. For this reason, the wizard has a wider ...

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