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  2. Physically based rendering - Wikipedia

    en.wikipedia.org/wiki/Physically_based_rendering

    Physically based rendering ( PBR) is a computer graphics approach that seeks to render images in a way that models the lights and surfaces with optics in the real world. It is often referred to as "Physically Based Lighting" or "Physically Based Shading". Many PBR pipelines aim to achieve photorealism. Feasible and quick approximations of the ...

  3. Minecraft modding - Wikipedia

    en.wikipedia.org/wiki/Minecraft_modding

    Minecraft. modding. A Minecraft mod is a mod that changes aspects of the sandbox game Minecraft. Minecraft mods can add additional content to the game, make tweaks to specific features, and optimize performance. Thousands of mods for the game have been created, with some mods even generating an income for their authors.

  4. OpenGL Shading Language - Wikipedia

    en.wikipedia.org/wiki/OpenGL_Shading_Language

    The compiled programs are executed on the GPU. OpenGL Shading Language ( GLSL) is a high-level shading language with a syntax based on the C programming language. It was created by the OpenGL ARB (OpenGL Architecture Review Board) to give developers more direct control of the graphics pipeline without having to use ARB assembly language or ...

  5. Here's how 'Minecraft' creates its gigantic worlds - Engadget

    www.engadget.com/2015-03-04-how-minecraft-worlds...

    Minecraft is specifically using Perlin noise calculations, like the kind you'd use to create a rough-looking texture for a 3D model. It starts out on a very broad level, painting a basic ...

  6. I played 'Minecraft' with Microsoft's HoloLens - Engadget

    www.engadget.com/2015-07-08-minecraft-hololens...

    I played 'Minecraft' with Microsoft's HoloLens. nick summers. Senior Editor. Updated Wed, Jul 8, 2015 · 7 min read. "Try to look straight," a Microsoft employee tells me in a bright, cheery tone ...

  7. The best immersion blenders for 2024 - Engadget

    www.engadget.com/best-immersion-blenders...

    Breville. Breville Control Grip Immersion Blender. Best wired immersion blender. Starting at $130, Breville’s Control Gripnot only has one of the most powerful motors (280-watts) available on a ...

  8. High-Level Shader Language - Wikipedia

    en.wikipedia.org/wiki/High-Level_Shader_Language

    The High-Level Shader Language [1] or High-Level Shading Language [2] ( HLSL) is a proprietary shading language developed by Microsoft for the Direct3D 9 API to augment the shader assembly language, and went on to become the required shading language for the unified shader model of Direct3D 10 and higher. HLSL is analogous to the GLSL shading ...

  9. Unified shader model - Wikipedia

    en.wikipedia.org/wiki/Unified_shader_model

    The unified shader model uses the same hardware resources for both vertex and fragment processing. In the field of 3D computer graphics, the unified shader model (known in Direct3D 10 as "Shader Model 4.0") refers to a form of shader hardware in a graphical processing unit (GPU) where all of the shader stages in the rendering pipeline (geometry, vertex, pixel, etc.) have the same capabilities.