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  2. Physically based rendering - Wikipedia

    en.wikipedia.org/wiki/Physically_based_rendering

    A diamond plate texture rendered close-up using physically based rendering principles. Microfacet abrasions cover the material, giving it a rough, realistic look even though the material is a metal. Specular highlights are high and realistically modeled at the appropriate edge of the tread using a normal map.

  3. Deferred shading - Wikipedia

    en.wikipedia.org/wiki/Deferred_shading

    In the field of 3D computer graphics, deferred shading is a screen-space shading technique that is performed on a second rendering pass, after the vertex and pixel shaders are rendered. [2] It was first suggested by Michael Deering in 1988. [3] On the first pass of a deferred shader, only data that is required for shading computation is gathered.

  4. High-Level Shader Language - Wikipedia

    en.wikipedia.org/wiki/High-Level_Shader_Language

    The High-Level Shader Language [1] or High-Level Shading Language [2] ( HLSL) is a proprietary shading language developed by Microsoft for the Direct3D 9 API to augment the shader assembly language, and went on to become the required shading language for the unified shader model of Direct3D 10 and higher. HLSL is analogous to the GLSL shading ...

  5. I played 'Minecraft' with Microsoft's HoloLens - Engadget

    www.engadget.com/2015-07-08-minecraft-hololens...

    I played 'Minecraft' with Microsoft's HoloLens. nick summers. Senior Editor. Updated Wed, Jul 8, 2015 ยท 7 min read. "Try to look straight," a Microsoft employee tells me in a bright, cheery tone ...

  6. Put your Game Boy on the big screen with this HDMI adapter

    www.engadget.com/2014-11-30-hdmyboy.html

    The project lets you modify the original Game Boy (thankfully, in a non-destructive way) to put its video on any HDMI-equipped display. If you've ever wanted to play Link's Awakening on your big ...

  7. Shading language - Wikipedia

    en.wikipedia.org/wiki/Shading_language

    DirectX High-Level Shader Language. The High-Level Shading Language (HLSL) is a C-style shader language for DirectX 9 and higher and Xbox game consoles. It is related to Nvidia's Cg, but is only supported by DirectX and Xbox. HLSL programs are compiled into bytecode equivalent of DirectX shader assembly language.

  8. Best best mosquito repellents and bug sprays for summer ... - AOL

    www.aol.com/lifestyle/bug-sprays-and-insect...

    Ben's 30% DEET Insect Repellent Spray, 3-Pack This water-based, travel-friendly DEET formula is a winner, Amazon shoppers say, and these spray bottles are small enough to take through airport ...

  9. Shader - Wikipedia

    en.wikipedia.org/wiki/Shader

    Shaders are simple programs that describe the traits of either a vertex or a pixel. Vertex shaders describe the attributes (position, texture coordinates, colors, etc.) of a vertex, while pixel shaders describe the traits (color, z-depth and alpha value) of a pixel. A vertex shader is called for each vertex in a primitive (possibly after ...