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  2. Video game design - Wikipedia

    en.wikipedia.org/wiki/Video_game_design

    v. t. e. Video game design is the process of designing the rules and content of video games in the pre-production stage [1] and designing the gameplay, environment, storyline and characters in the production stage. Some common video game design subdisciplines are world design, level design, system design, content design, and user interface design.

  3. Video game development - Wikipedia

    en.wikipedia.org/wiki/Video_game_development

    v. t. e. Video game development (sometimes shortened to gamedev) is the process of creating a video game. It is a multidisciplinary practice, involving programming, design, art, audio, user interface, and writing. Each of those may be made up of more specialized skills; art includes 3D modeling of objects, character modeling, animation, visual ...

  4. Video game producer - Wikipedia

    en.wikipedia.org/wiki/Video_game_producer

    For most games, the producer does not have a large role but does have some influence on the development of the video game design. While not a game designer, the producer has to weave the wishes of the publisher or upper management into the design. They usually seek the assistance of the game designer in this effort. So the final game design is ...

  5. The Seven Constants Of Game Design, Part One | TechCrunch

    techcrunch.com/2014/07/20/constants-of-game-design-1

    Tadhg is a video game designer, producer, creative director, columnist and consultant. He has held roles at various video game development, technology and publishing companies. Since the early 90s ...

  6. Narrative designer - Wikipedia

    en.wikipedia.org/wiki/Narrative_designer

    Narrative designer. A narrative designer, or interactive narrative designer, is a role in contemporary video game development, the focus of which is to design the narrative elements of a game based on how players interact with its story, which differentiates it from video game writing . In their 2018 talk at the Game Developers Conference ...

  7. Game art design - Wikipedia

    en.wikipedia.org/wiki/Game_art_design

    t. e. Game art design is a subset of game development involving the process of creating the artistic aspects of video games. Video game art design begins in the pre-production phase of creating a video game. Video game artists are visual artists involved from the conception of the game who make rough sketches of the characters, setting, objects ...

  8. Chris Taylor (video game designer) - Wikipedia

    en.wikipedia.org/wiki/Chris_Taylor_(video_game...

    Chris Taylor was born in British Columbia and started in the video game industry in the late 1980s at Distinctive Software in Burnaby. His first game was Hardball II released in 1989. Taylor moved to Seattle, Washington in January 1996 when he joined Cavedog Entertainment as the designer and project leader for the real-time strategy video game ...

  9. Creative director - Wikipedia

    en.wikipedia.org/wiki/Creative_director

    Creative director. A creative director is a person who makes high-level creative decisions; oversees the creation of creative assets such as advertisements, products, events, or logos; and directs & translates the creative people who produce the end results. [ 1] Creative director positions are often found within the television production ...

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