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This is a virtual reality example, which is part of entertainment technology. Entertainment technology is the discipline of using manufactured or created components to enhance or make possible any sort of entertainment experience. Because entertainment categories are so broad, and because entertainment models the world in many ways, the types ...
Entertainment is a form of activity that holds the attention and interest of an audience or gives pleasure and delight. It can be an idea or a task, but it is more likely to be one of the activities or events that have developed over thousands of years specifically for the purpose of keeping an audience's attention.
The Early Years. The first recognized example of a game machine was unveiled by Dr. Edward Uhler Condon at the New York World’s Fair in 1940. The game, based on the ancient mathematical game of ...
History of film technology. The history of film technology traces the development of techniques for the recording, construction and presentation of motion pictures. When the film medium came about in the 19th century, there already was a centuries old tradition of screening moving images through shadow play and the magic lantern that were very ...
Leaders from Mattel, YouTube, Universal Pictures, Google, Amazon and more gathered at Variety’s Entertainment and Technology summit, presented by City National Bank, to breakdown the future of ...
Cirque du Soleil is iconic: both a smooth corporate machine and pop culture staple. The company's approach has been to launch its latest innovation lab called Nextasy. At the global headquarters ...
Season 3 of "Industry" focuses on the fictional bank Pierpoint blends the worlds — and drama — of tech, media, government, and finance.
Media & Entertainment tech news covers social media, streaming services, mobile apps, startups entering App Stores, the creator economy and more.