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  2. State diagram - Wikipedia

    en.wikipedia.org/wiki/State_diagram

    A state diagram for a door that can only be opened and closed. A state diagram is used in computer science and related fields to describe the behavior of systems. State diagrams require that the system is composed of a finite number of states. Sometimes, this is indeed the case, while at other times this is a reasonable abstraction.

  3. UML state machine - Wikipedia

    en.wikipedia.org/wiki/UML_state_machine

    UML state machine is an object-based variant of Harel statechart, [2] adapted and extended by UML. [1] [3] The goal of UML state machines is to overcome the main limitations of traditional finite-state machines while retaining their main benefits. UML statecharts introduce the new concepts of hierarchically nested states and orthogonal regions ...

  4. Finite-state machine - Wikipedia

    en.wikipedia.org/wiki/Finite-state_machine

    State diagram for a turnstile A turnstile. An example of a simple mechanism that can be modeled by a state machine is a turnstile. [4] [5] A turnstile, used to control access to subways and amusement park rides, is a gate with three rotating arms at waist height, one across the entryway. Initially the arms are locked, blocking the entry ...

  5. Algorithmic state machine - Wikipedia

    en.wikipedia.org/wiki/Algorithmic_State_Machine

    The algorithmic state machine ( ASM) is a method for designing finite state machines (FSMs) originally developed by Thomas E. Osborne at the University of California, Berkeley (UCB) since 1960, [ 1] introduced to and implemented at Hewlett-Packard in 1968, formalized and expanded since 1967 and written about by Christopher R. Clare since 1970 ...

  6. Unified Modeling Language - Wikipedia

    en.wikipedia.org/wiki/Unified_Modeling_Language

    This view includes sequence diagrams, activity diagrams and state machine diagrams. UML models can be exchanged among UML tools by using the XML Metadata Interchange (XMI) format. In UML, one of the key tools for behavior modeling is the use-case model, caused by OOSE. Use cases are a way of specifying required usages of a system.

  7. State pattern - Wikipedia

    en.wikipedia.org/wiki/State_pattern

    The state pattern is a behavioral software design pattern that allows an object to alter its behavior when its internal state changes. This pattern is close to the concept of finite-state machines. The state pattern can be interpreted as a strategy pattern, which is able to switch a strategy through invocations of methods defined in the pattern ...

  8. Deterministic finite automaton - Wikipedia

    en.wikipedia.org/wiki/Deterministic_finite_automaton

    The figure illustrates a deterministic finite automaton using a state diagram. In this example automaton, there are three states: S 0, S 1, and S 2 (denoted graphically by circles). The automaton takes a finite sequence of 0s and 1s as input. For each state, there is a transition arrow leading out to a next state for both 0 and 1.

  9. State-space representation - Wikipedia

    en.wikipedia.org/wiki/State-space_representation

    In control engineering and system identification, a state-space representation is a mathematical model of a physical system specified as a set of input, output, and variables related by first-order differential equations or difference equations. Such variables, called state variables, evolve over time in a way that depends on the values they ...