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  2. Kahoot! - Wikipedia

    en.wikipedia.org/wiki/Kahoot!

    Kahoot! was founded in 2012 by Morten Versvik, as well as a team of co-founders such as Johan Brand, Jamie Brooker and Asmund Furuseth in a joint project with the Norwegian University of Science and Technology, collaborating with professor Alfe Inge Wang to develop the website. [2] Kahoot! was launched in a private beta at SXSWedu in March 2013 ...

  3. Quizlet - Wikipedia

    en.wikipedia.org/wiki/Quizlet

    Quizlet is a multi-national American company that provides tools for studying and learning. [ 1] Quizlet was founded in October 2005 by Andrew Sutherland, who at the time was a 15-year old student, [ 2] and released to the public in January 2007. [ 3] Quizlet's primary products include digital flash cards, matching games, practice electronic ...

  4. The best educational apps to stay sharp throughout the school ...

    www.engadget.com/best-educational-apps-170055442...

    Kahoot! Kahoot! Once you’ve loaded up your brain with knowledge, you might want to see how much you retained. In school, that’s what quizzes and exams are for, but outside class you can do ...

  5. Education quiz app Kahoot says it's now used by 50% of all US ...

    techcrunch.com/2018/01/18/education-quiz-app...

    With 51 million Kahoot games now built on its platform (yes, 51 million) by its users and by Kahoot itself, the startup says that its app and site are now being used by 70 million monthly unique ...

  6. Kahoot launches an online edutainment games streaming service.

    www.engadget.com/kahoot-plus-edutainment-games...

    Educational games company Kahoot is launching Kahoot+, a series of paid-for subscription products to help kids learn and play at the same time. There are three tiers: Kahoot + Home, + Family and ...

  7. List of country calling codes - Wikipedia

    en.wikipedia.org/wiki/List_of_country_calling_codes

    Zone 5 uses eight 2-digit codes (51–58) and two sets of 3-digit codes (50x, 59x) to serve South and Central America. Zone 6 uses seven 2-digit codes (60–66) and three sets of 3-digit codes (67x–69x) to serve Southeast Asia and Oceania. Zone 7 uses an integrated numbering plan; two digits (7x) determine the area served: Russia or Kazakhstan.

  8. User-generated e-learning site Kahoot acquires Actimo for up ...

    techcrunch.com/2020/09/16/user-generated-e...

    Kahoot said that the purchase is being made with a combination of cash and shares, and works out to a total enterprise value of between $26 million and $33 million for the smaller company, with ...

  9. Kahoot picks up $215M from SoftBank for its user-generated ...

    techcrunch.com/2020/10/13/kahoot-picks-up-215m...

    Kahoot has been successful in its model so far. It says that it has had 1.3 billion participating players, with 200 million games played and 100 million user-generated Kahoots, in the last 12 months.