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Event-driven programming is the dominant paradigm used in graphical user interfaces applications and network servers. In an event-driven application, there is generally an event loop that listens for events and then triggers a callback function when one of those events is detected. Event-driven programs can be written in any programming ...
The event itself is a pointer to a method in another object. If the pointer is not empty, when an event occurs, the event handler is called. Events are commonly used in classes that support GUI. This is not the only area of application for events, however. The following code is an example of using events:
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This is a list of calendars.Included are historical calendars as well as proposed ones. Historical calendars are often grouped into larger categories by cultural sphere or historical period; thus O'Neil (1976) distinguishes the groupings Egyptian calendars (Ancient Egypt), Babylonian calendars (Ancient Mesopotamia), Indian calendars (Hindu and Buddhist traditions of the Indian subcontinent ...
JavaScript at Wikibooks. JavaScript ( / ˈdʒɑːvəskrɪpt / ), often abbreviated as JS, is a programming language and core technology of the Web, alongside HTML and CSS. 99% of websites use JavaScript on the client side for webpage behavior. [10] Web browsers have a dedicated JavaScript engine that executes the client code.
To cancel the event if it is cancelable, meaning that any default action normally taken by the implementation as a result of the event will not occur. initEvent DOMString eventTypeArg Specifies the event type. boolean canBubbleArg Specifies whether or not the event can bubble. boolean cancelableArg
Event (computing) In programming and software design, an event is an action or occurrence recognized by software, often originating asynchronously from the external environment, that may be handled by the software. Computer events can be generated or triggered by the system, by the user, or in other ways.
List of programming languages. This is an index to notable programming languages, in current or historical use. Dialects of BASIC, esoteric programming languages, and markup languages are not included. A programming language does not need to be imperative or Turing-complete, but must be executable and so does not include markup languages such ...