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The concept of video games as a form of art is a commonly debated topic within the entertainment industry.Though video games have been afforded legal protection as creative works by the Supreme Court of the United States, the philosophical proposition that video games are works of art remains in question, even when considering the contribution of expressive elements such as acting, visuals ...
A video essay is an essay presented in the format of a video recording or short film rather than a conventional piece of writing; ... video games, music, ...
Brown v. Entertainment Merchants Association, 564 U.S. 786 (2011), was a landmark decision of the US Supreme Court that struck down a 2005 California law banning the sale of certain violent video games to children without parental supervision. In a 7–2 decision, the Court affirmed the lower court decisions and nullified the law, ruling that ...
Here are a few abridged concepts outlining why our games may be so different: Americans are big on individuality, hence they like free-roaming environments in games. Japanese favor cinematic ...
Video games are more important than ever. IndieCade 2016 highlighted the power of video games to humanize critical social issues. jessica conditt. Senior Editor. Updated Wed, Oct 26, 2016 · 9 min ...
Game playing was an area of research in AI from its inception. One of the first examples of AI is the computerized game of Nim made in 1951 and published in 1952. Despite being advanced technology in the year it was made, 20 years before Pong, the game took the form of a relatively small box and was able to regularly win games even against highly skilled players of the game. [1]
First, the scholars. Numerous studies have found no connection between playing video games and actual expressions of violence. The US Secret Service conducted a review in 2004 aimed at identifying ...
e. The history of video games began in the 1950s and 1960s as computer scientists began designing simple games and simulations on minicomputers and mainframes. Spacewar! was developed by Massachusetts Institute of Technology (MIT) student hobbyists in 1962 as one of the first such games on a video display. The first consumer video game hardware ...