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  2. Linear equation - Wikipedia

    en.wikipedia.org/wiki/Linear_equation

    A non-vertical line can be defined by its slope m, and its y-intercept y 0 (the y coordinate of its intersection with the y-axis). In this case, its linear equation can be written = +. If, moreover, the line is not horizontal, it can be defined by its slope and its x-intercept x 0. In this case, its equation can be written

  3. Linear function (calculus) - Wikipedia

    en.wikipedia.org/wiki/Linear_function_(calculus)

    A linear function is a polynomial function in which the variable x has degree at most one: [2] . Such a function is called linear because its graph, the set of all points in the Cartesian plane, is a line. The coefficient a is called the slope of the function and of the line (see below). If the slope is , this is a constant function defining a ...

  4. Slope - Wikipedia

    en.wikipedia.org/wiki/Slope

    Slope illustrated for y = (3/2)x − 1.Click on to enlarge Slope of a line in coordinates system, from f(x) = −12x + 2 to f(x) = 12x + 2. The slope of a line in the plane containing the x and y axes is generally represented by the letter m, [5] and is defined as the change in the y coordinate divided by the corresponding change in the x coordinate, between two distinct points on the line.

  5. Line (geometry) - Wikipedia

    en.wikipedia.org/wiki/Line_(geometry)

    In two dimensions, the equation for non-vertical lines is often given in the slope–intercept form: = + where: m is the slope or gradient of the line. b is the y-intercept of the line. x is the independent variable of the function y = f(x).

  6. Slope field - Wikipedia

    en.wikipedia.org/wiki/Slope_field

    the slope field is an array of slope marks in the phase space (in any number of dimensions depending on the number of relevant variables; for example, two in the case of a first-order linear ODE, as seen to the right). Each slope mark is centered at a point and is parallel to the vector. The number, position, and length of the slope marks can ...

  7. Bresenham's line algorithm - Wikipedia

    en.wikipedia.org/wiki/Bresenham's_line_algorithm

    Bresenham's line algorithm. Bresenham's line algorithm is a line drawing algorithm that determines the points of an n -dimensional raster that should be selected in order to form a close approximation to a straight line between two points. It is commonly used to draw line primitives in a bitmap image (e.g. on a computer screen ), as it uses ...

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